Real-Time Rendering Book Information | ||
This page provides information about the book Real-Time Rendering, by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman, 1045 pages, from A.K. Peters Ltd., 3rd edition, ISBN 987-1-56881-424-7, 2008, list price $89. BibTeX entry. You can purchase a hardcover or Kindle version from Amazon, or an online version from Google eBooks. If you have access, our book is available online from Books24x7. Samples: at Amazon you can view the Table of Contents, the index, and a bit of the introduction. Google Books has chapter samples, export citation information, and other details. You can also read the full first three chapters here, linked from this page. Web resources directly related to the book (all pages are listed on our resources page):
Differences from the 2nd Edition: six years newer, color throughout, 165 pages longer, 570 more references overall (with about 150 old references removed). Every chapter has been updated, some considerably so. The focus is now on the programmable GPU, with the fixed-function pipeline essentially left behind. Chapters have been added to further explore the theory and practice of material and light representation. Post-processing techniques (HDR, depth of field, motion blur, etc.) now have extensive coverage. The hardware case studies are the Xbox 360, the PLAYSTATION 3, and Mali 200 (mobile computing), based on discussions with the manufacturers. Information about the previous edition of this book can be found here.
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