Usage:
ObjectTemplate.MaxRotation
x/y/z
Argument values:
argument 1: | 0/-1/0, 0/-10/0, 0/-5/0, 0/0/0, 0/0/1, 0/0/100, 0/0/1000, 0/0/110, 0/0/120.5, 0/0/125, 0/0/14, 0/0/150, 0/0/35, 0/0/4000, 0/0/50, 0/0/5000, 0/0/60, 0/0/89.5, 0/0/90, 0/1/0, 0/10/0, 0/10/10, 0/12.5/0, ... |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetMaxRotation.
Related properties: Acceleration, MaxSpeed
Used in object types (and how often in each type): Camera (17%), Engine (37%), FloatingBundle (2%), LandingGear (19%), RotationalBundle (24%), Wing (10%)
Used in a total of 58 .con files: Objects.con, Physics.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/HandWeapons/Mortar/Objects.con)
rem ObjectTemplate.HasCollisionEffect 0
rem
ObjectTemplate.Create RotationalBundle mortarPoint
ObjectTemplate.NetworkableInfo mortar_TurretInfo
rem -------------------------------------
ObjectTemplate.AddTemplate Mortar_Tube
ObjectTemplate.SetPosition 0/0/0
ObjectTemplate.AddTemplate mortarRotation
ObjectTemplate.AddTemplate Mortar_fire
ObjectTemplate.SetPosition 0/0/0
ObjectTemplate.SetRotation 0/0/0
rem -------------------------------------
ObjectTemplate.MinRotation -40/0/0
ObjectTemplate.MaxRotation 40/0/0
ObjectTemplate.MaxSpeed 45/0/0
ObjectTemplate.Acceleration 1250/0/0
ObjectTemplate.InputToYaw 4
ObjectTemplate.InputToPitch 5
ObjectTemplate.AddTemplate Mortar_handle1_grip
ObjectTemplate.SetPosition 0/-.8/2
ObjectTemplate.SetRotation 0/0/-180
ObjectTemplate.AddTemplate Mortar_handle2_grip
ObjectTemplate.SetPosition 0/-.8/2
ObjectTemplate.SetRotation 0/0/-180
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.