Usage:
ObjectTemplate.MaxSpeed
x/y/z
Argument values:
argument 1: | 0/0.1/0, 0/0/0, 0/0/10, 0/0/1000, 0/0/10000, 0/0/180, 0/0/2000, 0/0/25, 0/0/40, 0/0/400, 0/0/4000, 0/0/50, 0/0/500, 0/0/5000, 0/0/55000, 0/0/80, 0/0/800, 0/10/0, 0/10/10, 0/120/0, 0/15/0, 0/18/0, 0/20/0, ... |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetMaxSpeed.
Used in object types (and how often in each type): Camera (26%), Engine (37%), FloatingBundle (2%), LandingGear (31%), RotationalBundle (27%), Wing (10%)
Used in a total of 59 .con files: Objects.con, Physics.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons, vietnamObjects/Common
Example: (from vietnamObjects/Vehicles/Sea/Tango/Physics.con)
rem *** Tango_Engine ***
ObjectTemplate.Create Engine Tango_Engine
ObjectTemplate.NetworkableInfo TangoEngineInfo
ObjectTemplate.LoadSoundScript Sounds/ATC_Engine_Water.ssc
ObjectTemplate.MinRotation 0/0/-4000
ObjectTemplate.MaxRotation 0/0/5000
ObjectTemplate.MaxSpeed 0/0/4000
ObjectTemplate.Acceleration 0/0/1800
ObjectTemplate.InputToRoll c_PIThrottle
ObjectTemplate.AutomaticReset 1
ObjectTemplate.EngineType c_ETShip
ObjectTemplate.Torque 6
ObjectTemplate.Differential 4.7
ObjectTemplate.NoPropellerEffectAtSpeed 120
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.