Usage:
ObjectTemplate.MinRotation
x/y/z
Argument values:
argument 1: | -1/0/-1, -10/0/0, -100/0/0, -110/-40/0, -12/0/0, -120/-30/0, -15.6/0/0, -170/-30/0, -18/0/0, -20/-10/0, -20/0/0, -26/0/0, -30/0/0, -40/0/0, -45/-10/0, -45/0/0, -50/0/0, -55/0/0, -60/0/0, -65/0/0, -70/-15/0, ... |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetMinRotation.
Related properties: Acceleration, MaxRotation
Used in object types (and how often in each type): Camera (17%), Engine (37%), FloatingBundle (2%), LandingGear (23%), RotationalBundle (24%), Wing (10%)
Used in a total of 58 .con files: Objects.con, Physics.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/Vehicles/Land/BTR60/Objects.con)
rem ObjectTemplate.inputToPitch c_PIMouseLookY
rem *** BTR60Cannon ***
ObjectTemplate.Create Rotationalbundle BTR60Cannon
ObjectTemplate.NetworkableInfo BTR60TurretInfo
ObjectTemplate.AddTemplate BTR60CannonFireArm
ObjectTemplate.SetPosition 0/0/0
ObjectTemplate.AddTemplate BTR60_GunnerCamera
ObjectTemplate.SetPosition -0.117/0.121/0.071
ObjectTemplate.MinRotation 0/-30/0
ObjectTemplate.MaxRotation 0/5/0
ObjectTemplate.MaxSpeed 0/90/0
ObjectTemplate.Acceleration 0/5000/0
ObjectTemplate.InputToPitch c_PIMouseLookY
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.