Texture Property

Usage:
   ObjectTemplate.Texture name

Argument values:

argument 1:    E_dustwind_I, E_dustwindw_I, E_muz1_I, E_muzs2_I, E_richoMetaL_I, E_richoMetal_I, E_shock4, Water_ono_I, e_Blood_mb, e_Blood_subtl, e_Blood_subtl_g, e_DirtAni03, e_ExplAni06, e_Fire256, e_Fire4, e_FireEngine256, ...

Description: This property sets the name of the image texture file to be used for the effect.

Related properties: ColorRGBAOverTime, DestBlendMode, GravityModifier, InitRotation, Size, SizeOverTime

Used in object types (always present 100% of the time): SpriteParticle

Used in a total of 336 .con files: Effects.con

Parent directory of these .con files: objects/Effects

Example: (from objects/Effects/e_m3a1Fire/Effects.con)
   rem *** Fx_M3a1Fire ***
   ObjectTemplate.Create SpriteParticle Fx_M3a1Fire
   ObjectTemplate.TimeToLive CRD_UNIFORM/0.65/0.65/0
   ObjectTemplate.Size CRD_NONE/0.4/0.5/0
   ObjectTemplate.GravityModifier CRD_NONE/-0.1/0/0
   ObjectTemplate.SizeOverTime 0/1|61/1|86/1|100/1
   ObjectTemplate.Texture e_Fire256
   ObjectTemplate.InitRotation CRD_UNIFORM/0/10/0
   ObjectTemplate.DestBlendMode BMOne
   ObjectTemplate.RotationSpeed CRD_NONE/10/0/0
   ObjectTemplate.ColorRGBAOverTime 0/0/0/0/0|3/255/255/255/255|85/255/255/255/191|100/255/255/255/0
   ObjectTemplate.NumAnimationFrames 16
   ObjectTemplate.InitAnimationFrame CRD_NONE/1/0/0
   ObjectTemplate.AnimationSpeed CRD_NONE/100/100/0
   ObjectTemplate.AnimationSpeedOverTime 0/1|100/0.200049


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