Usage:
ObjectTemplate.Texture
name
Argument values:
argument 1: | E_dustwind_I, E_dustwindw_I, E_muz1_I, E_muzs2_I, E_richoMetaL_I, E_richoMetal_I, E_shock4, Water_ono_I, e_Blood_mb, e_Blood_subtl, e_Blood_subtl_g, e_DirtAni03, e_ExplAni06, e_Fire256, e_Fire4, e_FireEngine256, ... |
Description: This property sets the name of the image texture file to be used for the effect.
Related properties: ColorRGBAOverTime, DestBlendMode, GravityModifier, InitRotation, Size, SizeOverTime
Used in object types (always present 100% of the time): SpriteParticle
Used in a total of 336 .con files: Effects.con
Parent directory of these .con files: objects/Effects
Example: (from objects/Effects/e_m3a1Fire/Effects.con)
rem *** Fx_M3a1Fire ***
ObjectTemplate.Create SpriteParticle Fx_M3a1Fire
ObjectTemplate.TimeToLive CRD_UNIFORM/0.65/0.65/0
ObjectTemplate.Size CRD_NONE/0.4/0.5/0
ObjectTemplate.GravityModifier CRD_NONE/-0.1/0/0
ObjectTemplate.SizeOverTime 0/1|61/1|86/1|100/1
ObjectTemplate.Texture e_Fire256
ObjectTemplate.InitRotation CRD_UNIFORM/0/10/0
ObjectTemplate.DestBlendMode BMOne
ObjectTemplate.RotationSpeed CRD_NONE/10/0/0
ObjectTemplate.ColorRGBAOverTime 0/0/0/0/0|3/255/255/255/255|85/255/255/255/191|100/255/255/255/0
ObjectTemplate.NumAnimationFrames 16
ObjectTemplate.InitAnimationFrame CRD_NONE/1/0/0
ObjectTemplate.AnimationSpeed CRD_NONE/100/100/0
ObjectTemplate.AnimationSpeedOverTime 0/1|100/0.200049
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.