SetContinousRotationSpeed Property

Usage:
   ObjectTemplate.SetContinousRotationSpeed x/y/z

Argument values:

argument 1:    0/-10/0, 0/0/-15, 0/0/0, 0/1000/0, 10/0/0, 100/0/0, 12/0/0, 15/0/0, 30/0/0; most commonly 0/0/0

Description: This property sets the movement speed for constantly moving objects. It is for setting an automatic rotation speed, for static objects such as windmills and radars. Note that it is misspelled "continous" and not "continuous".

Related properties: SetAcceleration

Used in object types (and how often in each type): Camera (9%), Engine (1%), RotationalBundle (7%)

Used in a total of 34 .con files: Objects.con, Physics.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/Objectives, objects/Buildings, Bf1942/Levels

Example: (from objects/Stationary_Weapons/Stationary_MG42/Objects.con)
   rem -------------------------------------
   rem
   rem *** StationaryMG42point ***
   rem
   ObjectTemplate.Create RotationalBundle StationaryMG42Point
   ObjectTemplate.NetworkableInfo Stationary_mg_TurretInfo
   rem -------------------------------------
   ObjectTemplate.AddTemplate StationaryMG42PointRotation
   ObjectTemplate.SetPosition 0/0/0
   ObjectTemplate.SetRotation 0/0/0
   rem -------------------------------------
   ObjectTemplate.SetMinRotation -70/0/0
   ObjectTemplate.SetMaxRotation 70/0/0
   ObjectTemplate.SetPivotPosition 0/0/0
   ObjectTemplate.SetMaxSpeed 70/0/0
   ObjectTemplate.SetAcceleration 5000/0/0
   ObjectTemplate.SetContinousRotationSpeed 0/0/0
   ObjectTemplate.SetInputToYaw 4
   ObjectTemplate.SetInputToRoll c_PINone


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