Usage:
ObjectTemplate.SetContinousRotationSpeed
x/y/z
Argument values:
argument 1: | 0/-10/0, 0/0/-15, 0/0/0, 0/1000/0, 10/0/0, 100/0/0, 12/0/0, 15/0/0, 30/0/0; most commonly 0/0/0 |
Description: This property sets the movement speed for constantly moving objects. It is for setting an automatic rotation speed, for static objects such as windmills and radars. Note that it is misspelled "continous" and not "continuous".
Related properties: SetAcceleration
Used in object types (and how often in each type): Camera (9%), Engine (1%), RotationalBundle (7%)
Used in a total of 34 .con files: Objects.con, Physics.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/Objectives, objects/Buildings, Bf1942/Levels
Example: (from objects/Stationary_Weapons/Stationary_MG42/Objects.con)
rem -------------------------------------
rem
rem *** StationaryMG42point ***
rem
ObjectTemplate.Create RotationalBundle StationaryMG42Point
ObjectTemplate.NetworkableInfo Stationary_mg_TurretInfo
rem -------------------------------------
ObjectTemplate.AddTemplate StationaryMG42PointRotation
ObjectTemplate.SetPosition 0/0/0
ObjectTemplate.SetRotation 0/0/0
rem -------------------------------------
ObjectTemplate.SetMinRotation -70/0/0
ObjectTemplate.SetMaxRotation 70/0/0
ObjectTemplate.SetPivotPosition 0/0/0
ObjectTemplate.SetMaxSpeed 70/0/0
ObjectTemplate.SetAcceleration 5000/0/0
ObjectTemplate.SetContinousRotationSpeed 0/0/0
ObjectTemplate.SetInputToYaw 4
ObjectTemplate.SetInputToRoll c_PINone
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.