Usage:
ObjectTemplate.SetPivotPosition
x/y/z
Argument values:
argument 1: | 0/0.25/0.2, 0/0.25/0.3, 0/0.3/-1, 0/0/0; most commonly 0/0/0 |
Description: This property sets an offset for the center of rotation.
Related properties: SetAcceleration, SetMaxRotation, SetMaxSpeed
Used in object types (and how often in each type): Camera (16%), Engine (1%), RotationalBundle (7%), Wing (1%)
Used in a total of 38 .con files: Objects.con, Physics.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/Soldiers, objects/Objectives, objects/Buildings, Bf1942/Levels
Example: (from objects/Vehicles/Land/Flakpanzer/Objects.con)
rem *** panzer Tower
ObjectTemplate.Create RotationalBundle FlakPanzerTower
ObjectTemplate.NetworkableInfo FlakPanzerTurretInfo
ObjectTemplate.Geometry FlakPanzer_tower_M1
ObjectTemplate.LoadSoundScript Sounds/flak38Carriage.ssc
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.SetPivotPosition 0/0/0
ObjectTemplate.SetMaxSpeed 35/60/60
ObjectTemplate.SetAcceleration 1000/200/150
ObjectTemplate.SetContinousRotationSpeed 0/0/0
ObjectTemplate.SetInputToYaw c_PIMouseLookX
rem ----------------------------------
ObjectTemplate.AddTemplate FlakPanzerGunBase
ObjectTemplate.SetPosition 0/-0.3/0.1
ObjectTemplate.AddTemplate FlakPanzerPCO1Camera
ObjectTemplate.SetPosition 0/0.8/-0.7
ObjectTemplate.AddTemplate FlakPanzerFlakSeat
ObjectTemplate.SetPosition 0.1/0.2/-0.928
ObjectTemplate.AddTemplate flakpanzer_handle1
ObjectTemplate.SetPosition -0.597/0.13/-0.728
rem ----------------------------------
ObjectTemplate.SetAttachToListener 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.