SetFireCameraShakeAnimationState Property

Usage:
   ObjectTemplate.SetFireCameraShakeAnimationState name

Argument values:

argument 1:    FireMachineGunShake; most commonly FireMachineGunShake

Related properties: MagSize, NumOfMag, ProjectilePosition, RoundOfFire

Used in object types (and how often in each type): FireArms (14%)

Used in a total of 18 .con files: Objects.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels

Example: (from objects/Vehicles/Air/SBD-T/Weapons.con)
   rem *** SBD-6_guns ***
   ObjectTemplate.Create FireArms SBD-T6_guns
   ObjectTemplate.SetNetworkableInfo PlaneFireArmInfo
   ObjectTemplate.LoadSoundScript Sounds/SBDRearGuns.ssc
   ObjectTemplate.Geometry 1p_SBD-6_guns_m1
   rem -------------------------------------
   ObjectTemplate.AddTemplate e_MuzzHeavy
   ObjectTemplate.SetPosition 0.1/0.05/0.6
   ObjectTemplate.AddTemplate e_MuzzHeavy
   ObjectTemplate.SetPosition -0.099/0.05/0.6
   rem -------------------------------------
   ObjectTemplate.ProjectileTemplate SBD-T_Gun_Projectile
   ObjectTemplate.SetTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
   ObjectTemplate.ProjectilePosition 0/0/2
   ObjectTemplate.MagSize 600
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.Velocity 400
   ObjectTemplate.Reloadtime 0.1
   ObjectTemplate.RoundOfFire 10
   ObjectTemplate.AmmoType 10
   ObjectTemplate.SetFireCameraShakeAnimationState FireMachineGunShake
   ObjectTemplate.AddSkeletonIK Bip01_R_Hand 0.22/0.0/-0.95 -30/80/90
   ObjectTemplate.AddSkeletonIK Bip01_L_Hand -0.05/0.0/-0.95 30/-100/-90


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