ProjectileTemplate Property

Usage:
   ObjectTemplate.ProjectileTemplate name

Argument values:

argument 1:    AA_Allies_Projectile, AA_POW_Projectile, AK47Projectile, AT25Projectile, AVMineProjectile, AW52RocketProjectile, Aichival-TProjectile, AichivalProjectile, AircraftTorpedo, Ak47Projectile, B17_GunB_Projectile, ...

Description: Specifies what Projectile object is attached to this HandFireArms or FireArms object. In other words, this property defines what bullet is shot from a gun, etc.

Related properties: ProjectilePosition, MagSize, NumOfMag, MagType, Reloadtime, RoundOfFire, FireOnce

Used in object types (and how often in each type): FireArms (96%), HandFireArms (88%)

Used in a total of 174 .con files: Objects.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels

Example: (from objects/Vehicles/Land/M11-39/Weapons.con)
   rem *** M11-39Cannon ***
   ObjectTemplate.Create FireArms M11-39Cannon
   ObjectTemplate.SetNetworkableInfo TankFireArmInfo
   ObjectTemplate.LoadSoundScript Sounds/M11-39Cannon.ssc
   ObjectTemplate.Geometry m1139_cannon_d_m1
   ObjectTemplate.AiTemplate M11-39MainGun
   rem -------------------------------------
   ObjectTemplate.AddTemplate e_MuzzPanz
   ObjectTemplate.SetPosition 0/0/1
   ObjectTemplate.SetRotation -179.999/0/0
   rem -------------------------------------
   ObjectTemplate.ProjectileTemplate M11-39Projectile
   ObjectTemplate.ProjectilePosition 0/0/0
   rem ObjectTemplate.projectilePosition 0/0/1
   ObjectTemplate.MagSize 30
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.Velocity 100
   ObjectTemplate.AutoReload 1
   ObjectTemplate.Reloadtime 0.25
   ObjectTemplate.RoundOfFire 0.25
   ObjectTemplate.FireingForce 90
   ObjectTemplate.RecoilSpeed 10
   ObjectTemplate.RecoilSize 14


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.