RoundOfFire Property

Usage:
   ObjectTemplate.RoundOfFire number

Argument values:

argument 1:    range is 0.1 to 100000; most commonly 1

Description: How many rounds per second a weapon fires.

Related properties: MagSize, NumOfMag, ProjectilePosition

Used in object types (and how often in each type): FireArms (97%), HandFireArms (99%)

Used in a total of 190 .con files: Objects.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels

Example: (from objects/Vehicles/Land/Sherman/Weapons.con)
   rem *** ShermanGunBarrel ***
   ObjectTemplate.Create FireArms ShermanGunBarrel
   ObjectTemplate.SetNetworkableInfo TankFireArmInfo
   ObjectTemplate.LoadSoundScript Sounds/ShermanCannon.ssc
   ObjectTemplate.Geometry Sherman_Canon1_M1
   ObjectTemplate.AiTemplate ShermanMainGun
   rem -------------------------------------
   ObjectTemplate.AddTemplate e_MuzzPanz
   ObjectTemplate.SetPosition 0/0/0.5
   ObjectTemplate.SetRotation -179.999/0/0
   rem -------------------------------------
   ObjectTemplate.ProjectileTemplate ShermanProjectile
   rem ObjectTemplate.projectilePosition 0/0/1
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.MagSize 30
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.Velocity 100
   ObjectTemplate.AutoReload 1
   ObjectTemplate.Reloadtime 0.35
   ObjectTemplate.RoundOfFire 0.35
   ObjectTemplate.FireingForce 110
   ObjectTemplate.RecoilSpeed 10
   ObjectTemplate.RecoilSize 3


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.