SetKitActiveName Property

Usage:
   ObjectTemplate.SetKitActiveName number name

Argument values:

argument 1:    range is 0 to 47; most commonly 4
argument 2:    "RESPAWN_ACTIVE_ASSAULT", "RESPAWN_ACTIVE_AT", "RESPAWN_ACTIVE_ENGINEER", "RESPAWN_ACTIVE_MEDIC", "RESPAWN_ACTIVE_SCOUT"; most commonly "RESPAWN_ACTIVE_ASSAULT"

Description: When you spawn as a soldier, you pick one of the five kits on the menu. This property specifies the kit selected. The number specifies a unique soldier class (in BF 1942 this corresponds to the position on the menu for selection, 0-4, but in BF Vietnam these numbers vary). The name specifies the active soldier.

Related properties: SetKitIcon, SetKitName

Used in object types (and how often in each type): Kit (95%)

Used in a total of 88 .con files: Objects.con

Parent directory of these .con files: objects/Items

Example: (from objects/Items/JapKit/Medic/Objects.con)
   ObjectTemplate.Create Kit Jap_Medic
   ObjectTemplate.SetType Medic
   ObjectTemplate.SetKitTeam 1
   ObjectTemplate.Geometry Kit_Axis_Medic
   ObjectTemplate.SetHasCollisionPhysics 1
   ObjectTemplate.NetworkableInfo KitInfo
   ObjectTemplate.AddTemplate Medichelm_jap
   ObjectTemplate.AddTemplate Jap_Medic_hippack
   ObjectTemplate.SetHealthBarIcon "Ingame/Healthbar_empty_medic_64x64.tga"
   ObjectTemplate.SetHealthBarFullIcon "Ingame/Healthbar_full_medic_64x64.tga"
   ObjectTemplate.AddWeaponIcon "Weapon/Icon_axisKnife.tga"
   ObjectTemplate.AddWeaponIcon "Weapon/Icon_walter.tga"
   ObjectTemplate.AddWeaponIcon "Weapon/Icon_japMg.tga"
   ObjectTemplate.AddWeaponIcon "Weapon/Icon_grenadeaxis.tga"
   ObjectTemplate.AddWeaponIcon "Weapon/Icon_medpack.tga"
   ObjectTemplate.SetKitIcon 3 "kits/Icon_medic_axis_selected.tga"
   ObjectTemplate.SetKitName 3 "RESPAWN_MEDIC"
   ObjectTemplate.SetKitActiveName 3 "RESPAWN_ACTIVE_MEDIC"
   ObjectTemplate.AddTemplate MP18
   ObjectTemplate.AddTemplate walterP38
   ObjectTemplate.AddTemplate KnifeAxis
   ObjectTemplate.AddTemplate MedPack
   ObjectTemplate.AddTemplate GrenadeAxis
   ObjectTemplate.AiTemplate Medic


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.