Usage:
ObjectTemplate.SetKitTeam
number
Argument values:
argument 1: | range is 1 to 2; most commonly 1 |
Description: This property sets what team ID the kit is: 1 is Axis, 2 is Allies.
Related properties: AddTemplate, AddWeaponIcon, Geometry, NetworkableInfo, SetHasCollisionPhysics, SetHealthBarFullIcon, SetHealthBarIcon, SetKitActiveName, SetKitIcon, SetKitName
Used in object types (and how often in each type): Kit (41%)
Used in a total of 48 .con files: Objects.con
Parent directory of these .con files: objects/Items
Example: (from objects/Items/JapKit/Assault/Objects.con)
ObjectTemplate.Create Kit Jap_Assault
ObjectTemplate.SetType Assault
ObjectTemplate.SetKitTeam 1
ObjectTemplate.Geometry Kit_Japanese_Assault
ObjectTemplate.SetHasCollisionPhysics 1
ObjectTemplate.NetworkableInfo KitInfo
ObjectTemplate.AddTemplate Jap_Helmet
ObjectTemplate.AddTemplate Jap_hip_pack
ObjectTemplate.SetHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.SetHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.AddWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.AddWeaponIcon "Weapon/Icon_walter.tga"
ObjectTemplate.AddWeaponIcon "Weapon/Icon_type99.tga"
ObjectTemplate.AddWeaponIcon "Weapon/Icon_grenadeaxis.tga"
ObjectTemplate.SetKitIcon 1 "kits/Icon_assault_jap_selected.tga"
ObjectTemplate.SetKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.SetKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
ObjectTemplate.AddTemplate Type99
ObjectTemplate.AddTemplate WalterP38
ObjectTemplate.AddTemplate KnifeAxis
ObjectTemplate.AddTemplate GrenadeAxis
ObjectTemplate.AiTemplate Assault
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.