Usage:
ObjectTemplate.TimeOnEndEffect
number
Argument values:
argument 1: | 0.5 |
Used in object types (and how often in each type): Projectile (3%)
Used in a total of 4 .con files: Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/HandWeapons
Example: (from objects/Vehicles/Air/HO229/Weapons.con)
ObjectTemplate.Create Projectile HO229RocketProjectile
ObjectTemplate.CreateNotInGrid 1
ObjectTemplate.Geometry projectile_m1
ObjectTemplate.TimeToLive CRD_NONE/12/0/0
ObjectTemplate.TimeOnEndEffect 0.5
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.DieAfterColl 0
ObjectTemplate.SetHasPointPhysics 0
ObjectTemplate.GravityModifier 0.2
ObjectTemplate.HasCollisionEffect 1
ObjectTemplate.InvisibleAtEndEffect 1
ObjectTemplate.DamageType 1
ObjectTemplate.Material 242
ObjectTemplate.Material2 204
ObjectTemplate.Radius 16
ObjectTemplate.ForceOnExplosion 15
ObjectTemplate.AddTemplate e_rocketFume
ObjectTemplate.LoadSoundScript Sounds\bazookaprojectile.ssc
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.