Usage:
ObjectTemplate.SetHasPointPhysics
boolean
Argument values:
argument 1: | 0; most commonly 0 |
Description: Another name for Haspointphysics.
Related properties: Haspointphysics
Used in object types (and how often in each type): Projectile (9%)
Used in a total of 9 .con files: Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/HandWeapons
Example: (from objects/HandWeapons/ExpPack/Objects.con)
ObjectTemplate.Create Projectile ExpPackProjectile
ObjectTemplate.NetworkableInfo ProjectileInfo
ObjectTemplate.Geometry ExpPack
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.SetHasMobilePhysics 1
ObjectTemplate.SetHasCollisionPhysics 1
ObjectTemplate.SetHasResponsePhysics 1
ObjectTemplate.SetHasPointPhysics 0
ObjectTemplate.HasCollisionEffect 0
ObjectTemplate.InvisibleAtEndEffect 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 9999
ObjectTemplate.Maxhitpoints 9999
ObjectTemplate.ExplosionDamage 0
rem *** ExpPacks explodes after 120 seconds, if not detonated by hand first.
ObjectTemplate.TimeToLive CRD_NONE/240/0/0
ObjectTemplate.DieAfterColl 0
ObjectTemplate.Radius 12
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.DamageType 1
ObjectTemplate.HasOnTimeEffect 1
ObjectTemplate.UseMMOnEndEffect 1
ObjectTemplate.Material 70
ObjectTemplate.Material2 204
ObjectTemplate.DamageType 1
ObjectTemplate.EndEffectTemplate e_ExplGranade
ObjectTemplate.NoFFSound 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.