SetHasPointPhysics Property

Usage:
   ObjectTemplate.SetHasPointPhysics boolean

Argument values:

argument 1:    0; most commonly 0

Description: Another name for Haspointphysics.

Related properties: Haspointphysics

Used in object types (and how often in each type): Projectile (9%)

Used in a total of 9 .con files: Objects.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/HandWeapons

Example: (from objects/HandWeapons/ExpPack/Objects.con)
   ObjectTemplate.Create Projectile ExpPackProjectile
   ObjectTemplate.NetworkableInfo ProjectileInfo
   ObjectTemplate.Geometry ExpPack
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.SetHasMobilePhysics 1
   ObjectTemplate.SetHasCollisionPhysics 1
   ObjectTemplate.SetHasResponsePhysics 1
   ObjectTemplate.SetHasPointPhysics 0
   ObjectTemplate.HasCollisionEffect 0
   ObjectTemplate.InvisibleAtEndEffect 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Hitpoints 9999
   ObjectTemplate.Maxhitpoints 9999
   ObjectTemplate.ExplosionDamage 0
   rem *** ExpPacks explodes after 120 seconds, if not detonated by hand first.
   ObjectTemplate.TimeToLive CRD_NONE/240/0/0
   ObjectTemplate.DieAfterColl 0
   ObjectTemplate.Radius 12
   ObjectTemplate.ForceOnExplosion 50
   ObjectTemplate.DamageType 1
   ObjectTemplate.HasOnTimeEffect 1
   ObjectTemplate.UseMMOnEndEffect 1
   ObjectTemplate.Material 70
   ObjectTemplate.Material2 204
   ObjectTemplate.DamageType 1
   ObjectTemplate.EndEffectTemplate e_ExplGranade
   ObjectTemplate.NoFFSound 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.