UseMipMap Property

Usage:
   ObjectTemplate.UseMipMap boolean

Argument values:

argument 1:    0; most commonly 0

Used in object types (and how often in each type): SpriteParticle (1%)

Used in one .con file: objects/Effects/Common/Effects.con

Example: (from objects/Effects/Common/effects.con)
   rem *** Fx_ExplBazooka_flash ***
   ObjectTemplate.Create SpriteParticle Fx_ExplBazooka_flash
   ObjectTemplate.TimeToLive CRD_NONE/1/0/0
   ObjectTemplate.Size CRD_UNIFORM/1/1.5/0
   ObjectTemplate.GravityModifier CRD_NONE/0/0/0
   ObjectTemplate.SizeOverTime 0/1|8/2|100/2
   ObjectTemplate.Texture e_fire4
   ObjectTemplate.UseMipMap 0
   ObjectTemplate.InitRotation CRD_NONE/1/0/0
   ObjectTemplate.DestBlendMode BMOne
   ObjectTemplate.ColorRGBAOverTime 0/255/224/159/255|49/255/255/192/200|100/255/255/128/0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.