Usage:
ObjectTemplate.UseMipMap
boolean
Argument values:
argument 1: | 0; most commonly 0 |
Used in object types (and how often in each type): SpriteParticle (1%)
Used in one .con file: objects/Effects/Common/Effects.con
Example: (from objects/Effects/Common/effects.con)
rem *** Fx_ExplBazooka_flash ***
ObjectTemplate.Create SpriteParticle Fx_ExplBazooka_flash
ObjectTemplate.TimeToLive CRD_NONE/1/0/0
ObjectTemplate.Size CRD_UNIFORM/1/1.5/0
ObjectTemplate.GravityModifier CRD_NONE/0/0/0
ObjectTemplate.SizeOverTime 0/1|8/2|100/2
ObjectTemplate.Texture e_fire4
ObjectTemplate.UseMipMap 0
ObjectTemplate.InitRotation CRD_NONE/1/0/0
ObjectTemplate.DestBlendMode BMOne
ObjectTemplate.ColorRGBAOverTime 0/255/224/159/255|49/255/255/192/200|100/255/255/128/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.