Usage:
ObjectTemplate.YModOnExplosion
number
Argument values:
argument 1: | 2.0 |
Description: When an explosion effect takes place due to a bomb, the effect of this property is to blow the objects upwards more, i.e., their paths are scaled vertically. This is used for the three types of plane bombs.
Used in object types (and how often in each type): Projectile (3%)
Used in a total of 3 .con files: Weapons.con
Parent directory of these .con files: objects/Vehicles
Example: (from objects/Vehicles/Common/Weapons.con)
rem -------------------------------------------------
ObjectTemplate.Create Projectile FighterBomb
ObjectTemplate.CreateNotInGrid 1
ObjectTemplate.LoadSoundScript ../air/common/Sounds/Bomb.ssc
ObjectTemplate.Geometry Big_Bomb_M1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.TimeToLive CRD_NONE/20/0/0
ObjectTemplate.DamageType 1
ObjectTemplate.Material 242
ObjectTemplate.Material2 202
ObjectTemplate.Radius 20
ObjectTemplate.StopAtEndEffect 1
ObjectTemplate.DieAfterColl 0
ObjectTemplate.HasCollisionEffect 1
ObjectTemplate.Mass 250
ObjectTemplate.Drag 0.08
ObjectTemplate.SetHasPointPhysics 0
ObjectTemplate.YModOnExplosion 2.0
rem -------------------------------------------------
ObjectTemplate.AddTemplate Bomb_wing
ObjectTemplate.SetPosition 0/0/-0.5
ObjectTemplate.AddTemplate Bomb_wing
ObjectTemplate.SetPosition 0/0/-0.5
ObjectTemplate.SetRotation 0/0/-90
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.