FloatingBundle Type
The FloatingBundle object type is created by ObjectTemplate.Create.
A FloatingBundle is used to allow objects to float, including vehicles.
Floating bundles are usually found in Phyics.con. Once a FloatingBundle is created, it can be
attached to any PlayerControlObject by using the AddTemplate command.
Used in a total of 30 .con files: Physics.con, Weapons.con Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Sea/Raft/Physics.con) Properties used with this type of object: Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.
rem *** Dingy_Floater ***
ObjectTemplate.Create FloatingBundle Dingy_Floater
ObjectTemplate.SetHullHeight 0.2
ObjectTemplate.SetFloatMaxLift 6
ObjectTemplate.SetFloatMinLift 6
ObjectTemplate.SetSinkingSpeedMod 1
ObjectTemplate.Acceleration
ObjectTemplate.AutomaticReset
ObjectTemplate.Create
ObjectTemplate.DragModifier
ObjectTemplate.FloatMaxLift
ObjectTemplate.FloatMinLift
ObjectTemplate.HullHeight
ObjectTemplate.InputToPitch
ObjectTemplate.MaxRotation
ObjectTemplate.MaxSpeed
ObjectTemplate.MinRotation
ObjectTemplate.SaveInSeparateFile
ObjectTemplate.SetAcceleration
ObjectTemplate.SetAutomaticReset
ObjectTemplate.SetDragModifier
ObjectTemplate.SetFloatMaxLift
ObjectTemplate.SetFloatMinLift
ObjectTemplate.SetHullHeight
ObjectTemplate.SetInputToPitch
ObjectTemplate.SetMaxRotation
ObjectTemplate.SetMaxSpeed
ObjectTemplate.SetMinRotation
ObjectTemplate.SetNetworkableInfo
ObjectTemplate.SetSinkingSpeedMod