InputToRoll Property [Vietnam]

Usage:
   ObjectTemplate.InputToRoll name

Argument values:

argument 1:    c_PIFire, c_PIMouseLookX, c_PIMouseLookY, c_PINone, c_PIPitch, c_PIRoll, c_PIThrottle, c_PIYaw; most commonly c_PIThrottle

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetInputToRoll.

Related properties: Acceleration, MaxRotation, MaxSpeed

Used in object types (and how often in each type): Camera (1%), Engine (37%), RotationalBundle (4%)

Used in a total of 44 .con files: Objects.con, Physics.con

Parent directory of these .con files: vietnamObjects/Vehicles

Example: (from vietnamObjects/Vehicles/Sea/Sampan/Objects.con)
   rem *** SampanSimple ***
   ObjectTemplate.Create RotationalBundle SampanPropeller
   ObjectTemplate.Geometry Sampan_prop_M1
   ObjectTemplate.MinRotation 0/0/0
   ObjectTemplate.MaxRotation 0/0/0
   ObjectTemplate.MaxSpeed 0/0/2000
   ObjectTemplate.Acceleration 0/0/1000
   ObjectTemplate.InputToRoll c_PIThrottle


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.