Usage:
ObjectTemplate.UseUVRotation
boolean
Argument values:
argument 1: | 0; most commonly 0 |
Used in object types (and how often in each type): SpriteParticle (1%)
Used in a total of 2 .con files: Effects.con
Parent directory of these .con files: objects/Effects
Example: (from objects/Effects/e_rocketFumeBack/Effects.con)
rem *** Fx_rocketFumeBack_Flare ***
ObjectTemplate.Create SpriteParticle Fx_rocketFumeBack_Flare
ObjectTemplate.TimeToLive CRD_NONE/0.2/0/0
ObjectTemplate.Size CRD_NONE/0.5/0/0
ObjectTemplate.GravityModifier CRD_NONE/0/0/0
ObjectTemplate.Drag CRD_NONE/5/0/0
ObjectTemplate.SizeOverTime 0/1.00009|72/1.10401|100/0
ObjectTemplate.gravityModifierOverTime
ObjectTemplate.dragOverTime
ObjectTemplate.Texture e_muzs2_I
ObjectTemplate.InitRotation CRD_UNIFORM/1/180/1
ObjectTemplate.UseUVRotation 0
ObjectTemplate.XYSizeRatio CRD_NONE/1/0/0
ObjectTemplate.SrcBlendMode BMOne
ObjectTemplate.DestBlendMode BMInvSourceAlpha
ObjectTemplate.RotationSpeed CRD_UNIFORM/1/180/1
ObjectTemplate.XYSizeRatioOverTime 0/1|100/1
ObjectTemplate.rotationSpeedOverTime
ObjectTemplate.ColorRGBAOverTime 0/193/191/181/51|18/180/175/156/79|36/168/160/131/107|52/126/120/98/132|100/0/0/0/0
ObjectTemplate.AlphaTestRef CRD_NONE/0/0/0
ObjectTemplate.alphaTestRefOverTime
ObjectTemplate.HasStaticColor 0
ObjectTemplate.NumAnimationFrames 0
ObjectTemplate.InitAnimationFrame CRD_NONE/1/0/0
ObjectTemplate.AnimationSpeed CRD_NONE/1/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.