AsynchronyFire Property [Vietnam]

Usage:
   ObjectTemplate.AsynchronyFire boolean

Argument values:

argument 1:    0, 1; most commonly 1

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetAsynchronyFire.

Used in object types (and how often in each type): FireArms (3%)

Used in a total of 5 .con files: Weapons.con

Parent directory of these .con files: vietnamObjects/Vehicles

Example: (from vietnamObjects/Vehicles/Air/MiG21/Weapons.con)
   rem *** MiG21MissileLaunchers ***
   ObjectTemplate.Create FireArms MiG21MissileLaunchers
   ObjectTemplate.NetworkableInfo MiG21Firearminfo
   ObjectTemplate.LoadSoundScript Sounds/rocket_fire.ssc
   ObjectTemplate.AiTemplate MiG21MachineGun
   rem -------------------------------------
   rem ObjectTemplate.visibleBarrelTemplate hueyatk_missleL_M1
   ObjectTemplate.AddTemplate e_MuzzHueyGun
   ObjectTemplate.SetPosition 2.165/-1.967/0.42
   rem -------------------------------------
   ObjectTemplate.ProjectileTemplate UH1_RocketProjectile
   rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/3/0/0
   rem ObjectTemplate.visibleDummyProjectileTemplate PT_Dummy_Torpedo
   ObjectTemplate.MagSize 4
   ObjectTemplate.NumOfMag 5
   ObjectTemplate.AsynchronyFire 1
   ObjectTemplate.RoundOfFire 4
   ObjectTemplate.Velocity 200
   ObjectTemplate.Reloadtime 6.5
   ObjectTemplate.AutoReload 1
   ObjectTemplate.AddFireArmsPosition -2.45/-1.468/-1.888 0.2/0/0
   ObjectTemplate.AddFireArmsPosition -1.863/-1.468/-1.623 0.1/0/0
   ObjectTemplate.AddFireArmsPosition 1.874/-1.468/-1.623 -0.1/0/0
   ObjectTemplate.AddFireArmsPosition 2.466/-1.468/-1.888 -0.2/0/0
   ObjectTemplate.AmmoType 15
   ObjectTemplate.InputFire c_PIAltFire


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.