Usage:
ObjectTemplate.AsynchronyFire
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetAsynchronyFire.
Used in object types (and how often in each type): FireArms (3%)
Used in a total of 5 .con files: Weapons.con
Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Air/MiG21/Weapons.con)
rem *** MiG21MissileLaunchers ***
ObjectTemplate.Create FireArms MiG21MissileLaunchers
ObjectTemplate.NetworkableInfo MiG21Firearminfo
ObjectTemplate.LoadSoundScript Sounds/rocket_fire.ssc
ObjectTemplate.AiTemplate MiG21MachineGun
rem -------------------------------------
rem ObjectTemplate.visibleBarrelTemplate hueyatk_missleL_M1
ObjectTemplate.AddTemplate e_MuzzHueyGun
ObjectTemplate.SetPosition 2.165/-1.967/0.42
rem -------------------------------------
ObjectTemplate.ProjectileTemplate UH1_RocketProjectile
rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/3/0/0
rem ObjectTemplate.visibleDummyProjectileTemplate PT_Dummy_Torpedo
ObjectTemplate.MagSize 4
ObjectTemplate.NumOfMag 5
ObjectTemplate.AsynchronyFire 1
ObjectTemplate.RoundOfFire 4
ObjectTemplate.Velocity 200
ObjectTemplate.Reloadtime 6.5
ObjectTemplate.AutoReload 1
ObjectTemplate.AddFireArmsPosition -2.45/-1.468/-1.888 0.2/0/0
ObjectTemplate.AddFireArmsPosition -1.863/-1.468/-1.623 0.1/0/0
ObjectTemplate.AddFireArmsPosition 1.874/-1.468/-1.623 -0.1/0/0
ObjectTemplate.AddFireArmsPosition 2.466/-1.468/-1.888 -0.2/0/0
ObjectTemplate.AmmoType 15
ObjectTemplate.InputFire c_PIAltFire
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.