Usage:
ObjectTemplate.AutoReload
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Description: Setting this property to 1 means that when a weapon is out of ammo it will automatically be reloaded (i.e., the player does not have to hit "R" to reload).
Related properties: Reloadtime
Used in object types (and how often in each type): FireArms (54%), HandFireArms (45%)
Used in a total of 111 .con files: Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels
Example: (from objects/Vehicles/Land/Wespe/Weapons.con)
rem *** WespeCannon ***
ObjectTemplate.Create FireArms WespeCannon
ObjectTemplate.SetNetworkableInfo TankFireArmInfo
ObjectTemplate.LoadSoundScript Sounds/wespeCannon.ssc
ObjectTemplate.Geometry Wespe_Cannon_M1
ObjectTemplate.AiTemplate WespeMainGun
rem -------------------------------------
ObjectTemplate.AddTemplate e_MuzzPriest
ObjectTemplate.SetPosition 0/0/1.5
ObjectTemplate.SetRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.ProjectileTemplate WespeProjectile
ObjectTemplate.ProjectilePosition 0/0/1
ObjectTemplate.MagSize 30
ObjectTemplate.NumOfMag 1
ObjectTemplate.Velocity 100
ObjectTemplate.AutoReload 1
ObjectTemplate.Reloadtime 0.2
ObjectTemplate.RoundOfFire 0.2
ObjectTemplate.FireingForce 80
ObjectTemplate.RecoilSpeed 10
ObjectTemplate.RecoilSize 6
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.