Usage:
ObjectTemplate.RecoilSize
number
Argument values:
argument 1: | range is 0.4 to 50; most commonly 3 |
Description: For vehicle gun barrels, how far the weapon recoils back on each shot.
Typical values: 3 for flak, 3 to 14 for tanks, 50 for defgun.
Related properties: MagSize, NumOfMag, ProjectilePosition, ProjectileTemplate, RecoilSpeed, Reloadtime, RoundOfFire
Used in object types (and how often in each type): FireArms (25%)
Used in a total of 35 .con files: Weapons.con
Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Land/Sexton/Weapons.con)
rem *** SextonCannon ***
ObjectTemplate.Create FireArms SextonCannon
ObjectTemplate.SetNetworkableInfo TankFireArmInfo
ObjectTemplate.LoadSoundScript Sounds/SextonCannon.ssc
ObjectTemplate.Geometry Sexton_Barrel_M1
ObjectTemplate.AiTemplate SextonMainGun
rem -------------------------------------
ObjectTemplate.AddTemplate e_MuzzSexton
ObjectTemplate.SetPosition 0/0/0.5
ObjectTemplate.SetRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.ProjectileTemplate SextonProjectile
ObjectTemplate.ProjectilePosition 0/0/1
ObjectTemplate.MagSize 30
ObjectTemplate.NumOfMag 1
ObjectTemplate.Velocity 100
ObjectTemplate.AutoReload 1
ObjectTemplate.Reloadtime 0.2
ObjectTemplate.RoundOfFire 0.2
ObjectTemplate.FireingForce 60
ObjectTemplate.RecoilSpeed 20
ObjectTemplate.RecoilSize 4.5
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.