FireInCameraDof Property

Usage:
   ObjectTemplate.FireInCameraDof boolean

Argument values:

argument 1:    1; most commonly 1

Description: Used to make the weapon aim at where you're looking.

Used in object types (and how often in each type): FireArms (22%), HandFireArms (88%)

Used in a total of 107 .con files: Objects.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels

Example: (from objects/Vehicles/Land/M11-39/Weapons.con)
   rem *** M11-39GunBarrel ***
   ObjectTemplate.Create FireArms M11-39GunRight
   ObjectTemplate.SetNetworkableInfo TankFireArmInfo
   ObjectTemplate.LoadSoundScript Sounds/M11-39GunRight.ssc
   rem ObjectTemplate.geometry rh_M11-39_tcannon_m1
   ObjectTemplate.Geometry m1139_mgun_d_m1
   rem ObjectTemplate.aiTemplate M11-39TurretGun
   rem -------------------------------------
   ObjectTemplate.AddTemplate e_MuzzHeavy
   ObjectTemplate.SetPosition 0/0/0.5
   ObjectTemplate.SetRotation 0/0/0
   rem -------------------------------------
   ObjectTemplate.ProjectileTemplate M11-39GunProjectile
   rem ObjectTemplate.projectilePosition 0/0/1
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.MagSize 400
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.Velocity 600
   ObjectTemplate.Reloadtime 1
   ObjectTemplate.RoundOfFire 3
   ObjectTemplate.RecoilSpeed 30
   ObjectTemplate.RecoilSize 2
   ObjectTemplate.FireInCameraDof 1


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