Usage:
ObjectTemplate.InputToYaw
name
Argument values:
argument 1: | 4, c_PIMouseLookX, c_PIMouselookX, c_PINone, c_PIThrottle, c_PIYaw; most commonly c_PIMouseLookX |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetInputToYaw.
Related properties: Acceleration
Used in object types (and how often in each type): Camera (22%), Engine (5%), RotationalBundle (12%)
Used in a total of 38 .con files: Objects.con, Physics.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/Vehicles/Land/M113/Physics.con)
rem *** M113Engine ***
ObjectTemplate.Create Engine M113LandEngine
ObjectTemplate.NetworkableInfo M113EngineInfo
ObjectTemplate.AttachToListener 1
ObjectTemplate.LoadSoundScript Sounds/BTR60Engine.ssc
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.AddTemplate M113_Tracks_L_M1
ObjectTemplate.SetPosition 0/0/0
ObjectTemplate.AddTemplate M113_Tracks_R_M1
ObjectTemplate.SetPosition 0/0/0
rem -------------------------------------
ObjectTemplate.MinRotation -1/0/-1
ObjectTemplate.MaxRotation 1/0/1
ObjectTemplate.MaxSpeed 4/0/10
ObjectTemplate.Acceleration 4/0/10
ObjectTemplate.InputToYaw c_PIYaw
ObjectTemplate.InputToRoll c_PIThrottle
ObjectTemplate.AutomaticReset 1
ObjectTemplate.EngineType c_ETTank
ObjectTemplate.Torque 4.0
ObjectTemplate.Differential 4.0
ObjectTemplate.NumberOfGears 5
ObjectTemplate.GearUp 0.95
ObjectTemplate.GearDown 0.45
ObjectTemplate.GearChangeTime 0.05
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.