Usage:
ObjectTemplate.PivotPosition
x/y/z
Argument values:
argument 1: | 0/0.25/0.3, 0/0/0; most commonly 0/0/0 |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetPivotPosition.
Related properties: Acceleration, MaxRotation, MaxSpeed
Used in object types (and how often in each type): Camera (6%), Engine (1%)
Used in a total of 12 .con files: Objects.con, Physics.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons, vietnamObjects/Common
Example: (from vietnamObjects/Vehicles/Land/Willy/Objects.con)
rem *** WillyCamera ***
ObjectTemplate.Create Camera WillyCamera
ObjectTemplate.MinRotation -110/-40/0
ObjectTemplate.MaxRotation 110/10/0
ObjectTemplate.PivotPosition 0/0.25/0.3
ObjectTemplate.MaxSpeed 90/90/0
ObjectTemplate.Acceleration 5000/5000/0
ObjectTemplate.InputToYaw c_PIMouseLookX
ObjectTemplate.InputToPitch c_PIMouseLookY
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.