Usage:
ObjectTemplate.RemoteEngineInput
name
Argument values:
argument 1: | c_PIThrottle; most commonly c_PIThrottle |
Description: This property is used exclusively in Battlefield Vietnam.
Related properties: Acceleration, AutomaticReset, ConstantRpm, DecreaseAngleToZero, Differential, EngineType, InputToRoll, MaxSpeed, NoPropellerEffectAtSpeed, PureRotational
Used in object types (and how often in each type): Engine (13%)
Used in a total of 6 .con files: Physics.con
Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Air/Chinook/Physics.con)
rem *** Chinook Tail Engine ***
ObjectTemplate.Create Engine ChinookTailEngine
ObjectTemplate.NetworkableInfo Chinook_tailengine_info
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.MinRotation 0/0/-100
ObjectTemplate.MaxRotation 0/0/100
ObjectTemplate.MaxSpeed 0/0/50
ObjectTemplate.Acceleration 0/0/30
ObjectTemplate.InputToRoll c_PIYaw
ObjectTemplate.PropRotAxis 1
ObjectTemplate.AutomaticReset 1
ObjectTemplate.EngineType c_ETHelicopter
ObjectTemplate.Torque 37
ObjectTemplate.Differential 18
ObjectTemplate.NoPropellerEffectAtSpeed 2.5
ObjectTemplate.PureRotational 1
ObjectTemplate.RemoteEngineInput c_PIThrottle
ObjectTemplate.DecreaseAngleToZero 1
ObjectTemplate.ConstantRpm 0
ObjectTemplate.SpinWhenNoEngineInAir 0.3
ObjectTemplate.AirFlowAffect 0.3
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.