Usage:
ObjectTemplate.TimeToStartFadeAfterDeath
boolean
Argument values:
argument 1: | 1; most commonly 1 |
Description: How long a wreckage object exists before it begins to fade away. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default TimeToStartFadeAfterDeath is 10 seconds, and the default TimeToLiveAfterDeath is 12 seconds.
Related properties: FadeAtTimeToLiveAfterDeath, TimeToLiveAfterDeath
Used in object types (and how often in each type): Bundle (1%), simpleobject (1%)
Used in a total of 7 .con files: Objects.con
Parent directory of these .con files: objects/MOVE_FILES
Example: (from objects/MOVE_FILES/scrap_metal1_m1/Objects.con)
ObjectTemplate.Create Bundle scrap_metal1_m1
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.Geometry scrap_metal1_m1
ObjectTemplate.SetHasCollisionPhysics 1
ObjectTemplate.SetHasResponsePhysics 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.Destroyed 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 0
ObjectTemplate.TimeToLiveAfterDeath 3
ObjectTemplate.FadeAtTimeToLiveAfterDeath 1
ObjectTemplate.TimeToStartFadeAfterDeath 1
ObjectTemplate.DamageFromWater 0
ObjectTemplate.ExplosionDamage 0
ObjectTemplate.HpLostWhileUpSideDown 0
ObjectTemplate.SinkInToLandAfterDeathSpeed 10
ObjectTemplate.AddTemplate e_ScrapMetalSmoke
ObjectTemplate.Startoneffects 1
ObjectTemplate.SetPosition 0/0.7/-1.7
ObjectTemplate.SetRotation 0/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.