HpLostWhileUpSideDown Property

Usage:
   ObjectTemplate.HpLostWhileUpSideDown number

Argument values:

argument 1:    range is 0 to 25; most commonly 10

Description: The object takes this much damage per second when it is determined to be upside-down (even the slightest bit pointing down, i.e. rocking back and forth on its side). This effect does not affect planes upside down in flight, but does if they land upside down.

Related properties: AddTemplate, CriticalDamage, ExplosionForceMod, HasArmor, Hitpoints, HpLostWhileCriticalDamage, Material

Used in object types (and how often in each type): Bundle (1%), PlayerControlObject (31%), simpleobject (1%)

Used in a total of 104 .con files: Objects.con

Parent directories of these .con files: objects/Vehicles, objects/MOVE_FILES, Bf1942/Levels

Example: (from objects/Vehicles/Land/Priest/Objects.con)
   rem *** Priest ***
   ObjectTemplate.Create PlayerControlObject Priest
   ObjectTemplate.NameTagOffset 0/-0.5/0
   ObjectTemplate.SetNetworkableInfo PriestBodyInfo
   ObjectTemplate.SaveInSeparateFile 1
   rem ObjectTemplate.geometry Priest_Hull_M1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.CullRadiusScale 5
   ObjectTemplate.ExplosionRadius 8
   ObjectTemplate.ExplosionDamage 5
   ObjectTemplate.ExitTimer 1
   ObjectTemplate.Drag 2
   ObjectTemplate.Mass 25000
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.SpeedMod 2
   ObjectTemplate.Hitpoints 50
   ObjectTemplate.Maxhitpoints 50
   ObjectTemplate.Material 45
   ObjectTemplate.CriticalDamage 12
   ObjectTemplate.ExplosionForceMod 13
   ObjectTemplate.HpLostWhileCriticalDamage 2
   ObjectTemplate.HpLostWhileUpSideDown 5
   ObjectTemplate.HpLostWhileDamageFromWater 5
   ObjectTemplate.AddArmorEffect 30 e_PanzDamage 0/1/-1.4
   ObjectTemplate.AddArmorEffect 12 e_PanzFire 0/1/-1.4
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
   ObjectTemplate.AddArmorEffect 0 e_scrapmetal 0/0/0
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
   ObjectTemplate.DamageFromWater 1
   ObjectTemplate.AiTemplate Priest
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodPriest
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -2/0.5/0 0/0/0
   ObjectTemplate.GUIIndex 73
   ObjectTemplate.SetVehicleIcon "Vehicle/Icon_priest.tga"
   ObjectTemplate.SetVehicleIconPos 50/97
   ObjectTemplate.SetPrimaryAmmoBar ABNone
   ObjectTemplate.SetCrossHairType CHTNone
   ObjectTemplate.SetVehicleCategory VCLand
   ObjectTemplate.SetVehicleType VTArtillery
   ObjectTemplate.SetToolTipType TTArtillery
   ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
   ObjectTemplate.HasRestrictedExit 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.