ClusterProjectile Type [Vietnam]
This type is used exclusively in Battlefield Vietnam.
The ClusterProjectile object type is created by ObjectTemplate.Create.
For defining napalm's projectile type for the F4 Phantom. Also see Projectile.
Used in one .con file: vietnamObjects/Vehicles/Air/F4Phantom/Weapons.con
Example: (from vietnamObjects/Vehicles/Air/F4Phantom/Weapons.con) Properties used with this type of object: Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.
rem ********************* NAPALM ****************************
ObjectTemplate.Create ClusterProjectile Napalm
ObjectTemplate.LoadSoundScript Sounds\bazookaprojectile.ssc
ObjectTemplate.NetworkableInfo ProjectileInfo
ObjectTemplate.Geometry O_napalmbomb_m1
rem projectile_m1
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.Haspointphysics 0
ObjectTemplate.HasCollisionEffect 0
ObjectTemplate.InvisibleAtEndEffect 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 9999
ObjectTemplate.Maxhitpoints 9999
ObjectTemplate.ExplosionDamage 0
rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
ObjectTemplate.TimeToLive CRD_NONE/5/0/0
ObjectTemplate.UseMMOnEndEffect 0
ObjectTemplate.HasOnTimeEffect 1
ObjectTemplate.DieAfterColl 0
ObjectTemplate.DegenerationFactor 1.0
ObjectTemplate.DamageType 1
ObjectTemplate.Mass 1500
rem ObjectTemplate.drag 0.6
ObjectTemplate.Drag 4.6
ObjectTemplate.GravityModifier 1.5
rem ObjectTemplate.material 70
rem ObjectTemplate.material2 205
rem *** damage material is 488 HARDCODED ****
ObjectTemplate.ForceOnExplosion 0
ObjectTemplate.AddScaleEffectTemplate e_Napalm1
rem ** This is for Dave mainly
ObjectTemplate.FirstCollisionEffect e_First
ObjectTemplate.SpawnDistance 20f
rem ObjectTemplate.XZAccelerationFactor 70.0
ObjectTemplate.XZAccelerationFactor 10.0
ObjectTemplate.AddToColMatList 88
ObjectTemplate.NoFFSound 1
ObjectTemplate.IsCluster 1
ObjectTemplate.IsCE 0
rem ObjectTemplate.ClusterChildNum CRD_NONE/2/3/0
ObjectTemplate.ClusterRecDepth CRD_NONE/3/3/0
rem ***** SPREAD ANGLE should be between 0-90
ObjectTemplate.SpreadAngle 12.0
ObjectTemplate.CEBufferSize 9
ObjectTemplate.CEeffectRadius 5
rem ObjectTemplate.CEeffectRadius 12.0
ObjectTemplate.Radius 0
ObjectTemplate.CEframedamage 10.0
ObjectTemplate.EffectDissipationTime 6.0
ObjectTemplate.EffectSeperation 0.8
ObjectTemplate.HardColDotLimit -0.6
ObjectTemplate.HardColSpeedMinMagnitude 15.0
ObjectTemplate.TimeToSpawn 0.5
ObjectTemplate.MaxClusterNum 13
ObjectTemplate.Speedmodifier 0.5
ObjectTemplate.MaxTimeToEffect 3
ObjectTemplate.DistanceLimit 80.0
rem ** children creation y offset
ObjectTemplate.YOffset CRD_UNIFORM/3/5/0
ObjectTemplate.ZOffset CRD_UNIFORM/1/3/0
ObjectTemplate.StickModifier 20.0f
ObjectTemplate.AddScaleEffectTemplate
ObjectTemplate.AddToColMatList
ObjectTemplate.CEBufferSize
ObjectTemplate.CEeffectRadius
ObjectTemplate.CEframedamage
ObjectTemplate.ClusterRecDepth
ObjectTemplate.Create
ObjectTemplate.DamageType
ObjectTemplate.DegenerationFactor
ObjectTemplate.DieAfterColl
ObjectTemplate.DistanceLimit
ObjectTemplate.Drag
ObjectTemplate.EffectDissipationTime
ObjectTemplate.EffectSeperation
ObjectTemplate.ExplosionDamage
ObjectTemplate.FirstCollisionEffect
ObjectTemplate.ForceOnExplosion
ObjectTemplate.Geometry
ObjectTemplate.GravityModifier
ObjectTemplate.HardColDotLimit
ObjectTemplate.HardColSpeedMinMagnitude
ObjectTemplate.HasArmor
ObjectTemplate.HasCollisionEffect
ObjectTemplate.HasCollisionPhysics
ObjectTemplate.HasDynamicShadow
ObjectTemplate.HasMobilePhysics
ObjectTemplate.HasOnTimeEffect
ObjectTemplate.Haspointphysics
ObjectTemplate.HasResponsePhysics
ObjectTemplate.Hitpoints
ObjectTemplate.InvisibleAtEndEffect
ObjectTemplate.IsCE
ObjectTemplate.IsCluster
ObjectTemplate.LoadSoundScript
ObjectTemplate.Mass
ObjectTemplate.MaxClusterNum
ObjectTemplate.Maxhitpoints
ObjectTemplate.MaxTimeToEffect
ObjectTemplate.NetworkableInfo
ObjectTemplate.NoFFSound
ObjectTemplate.Radius
ObjectTemplate.SpawnDistance
ObjectTemplate.Speedmodifier
ObjectTemplate.SpreadAngle
ObjectTemplate.StickModifier
ObjectTemplate.TimeToLive
ObjectTemplate.TimeToSpawn
ObjectTemplate.UseMMOnEndEffect
ObjectTemplate.XZAccelerationFactor
ObjectTemplate.YOffset
ObjectTemplate.ZOffset