ClusterProjectile Type [Vietnam]

This type is used exclusively in Battlefield Vietnam. The ClusterProjectile object type is created by ObjectTemplate.Create.

For defining napalm's projectile type for the F4 Phantom. Also see Projectile.

Used in one .con file: vietnamObjects/Vehicles/Air/F4Phantom/Weapons.con

Example: (from vietnamObjects/Vehicles/Air/F4Phantom/Weapons.con)
   rem ********************* NAPALM ****************************
   ObjectTemplate.Create ClusterProjectile Napalm
   ObjectTemplate.LoadSoundScript Sounds\bazookaprojectile.ssc
   ObjectTemplate.NetworkableInfo ProjectileInfo
   ObjectTemplate.Geometry O_napalmbomb_m1
   rem projectile_m1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.Haspointphysics 0
   ObjectTemplate.HasCollisionEffect 0
   ObjectTemplate.InvisibleAtEndEffect 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Hitpoints 9999
   ObjectTemplate.Maxhitpoints 9999
   ObjectTemplate.ExplosionDamage 0
   rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
   ObjectTemplate.TimeToLive CRD_NONE/5/0/0
   ObjectTemplate.UseMMOnEndEffect 0
   ObjectTemplate.HasOnTimeEffect 1
   ObjectTemplate.DieAfterColl 0
   ObjectTemplate.DegenerationFactor 1.0
   ObjectTemplate.DamageType 1
   ObjectTemplate.Mass 1500
   rem ObjectTemplate.drag 0.6
   ObjectTemplate.Drag 4.6
   ObjectTemplate.GravityModifier 1.5
   rem ObjectTemplate.material 70
   rem ObjectTemplate.material2 205
   rem *** damage material is 488 HARDCODED ****
   ObjectTemplate.ForceOnExplosion 0
   ObjectTemplate.AddScaleEffectTemplate e_Napalm1
   rem ** This is for Dave mainly
   ObjectTemplate.FirstCollisionEffect e_First
   ObjectTemplate.SpawnDistance 20f
   rem ObjectTemplate.XZAccelerationFactor 70.0
   ObjectTemplate.XZAccelerationFactor 10.0
   ObjectTemplate.AddToColMatList 88
   ObjectTemplate.NoFFSound 1
   ObjectTemplate.IsCluster 1
   ObjectTemplate.IsCE 0
   rem ObjectTemplate.ClusterChildNum CRD_NONE/2/3/0
   ObjectTemplate.ClusterRecDepth CRD_NONE/3/3/0
   rem ***** SPREAD ANGLE should be between 0-90
   ObjectTemplate.SpreadAngle 12.0
   ObjectTemplate.CEBufferSize 9
   ObjectTemplate.CEeffectRadius 5
   rem ObjectTemplate.CEeffectRadius 12.0
   ObjectTemplate.Radius 0
   ObjectTemplate.CEframedamage 10.0
   ObjectTemplate.EffectDissipationTime 6.0
   ObjectTemplate.EffectSeperation 0.8
   ObjectTemplate.HardColDotLimit -0.6
   ObjectTemplate.HardColSpeedMinMagnitude 15.0
   ObjectTemplate.TimeToSpawn 0.5
   ObjectTemplate.MaxClusterNum 13
   ObjectTemplate.Speedmodifier 0.5
   ObjectTemplate.MaxTimeToEffect 3
   ObjectTemplate.DistanceLimit 80.0
   rem ** children creation y offset
   ObjectTemplate.YOffset CRD_UNIFORM/3/5/0
   ObjectTemplate.ZOffset CRD_UNIFORM/1/3/0
   ObjectTemplate.StickModifier 20.0f

Properties used with this type of object:
   ObjectTemplate.AddScaleEffectTemplate
   ObjectTemplate.AddToColMatList
   ObjectTemplate.CEBufferSize
   ObjectTemplate.CEeffectRadius
   ObjectTemplate.CEframedamage
   ObjectTemplate.ClusterRecDepth
   ObjectTemplate.Create
   ObjectTemplate.DamageType
   ObjectTemplate.DegenerationFactor
   ObjectTemplate.DieAfterColl
   ObjectTemplate.DistanceLimit
   ObjectTemplate.Drag
   ObjectTemplate.EffectDissipationTime
   ObjectTemplate.EffectSeperation
   ObjectTemplate.ExplosionDamage
   ObjectTemplate.FirstCollisionEffect
   ObjectTemplate.ForceOnExplosion
   ObjectTemplate.Geometry
   ObjectTemplate.GravityModifier
   ObjectTemplate.HardColDotLimit
   ObjectTemplate.HardColSpeedMinMagnitude
   ObjectTemplate.HasArmor
   ObjectTemplate.HasCollisionEffect
   ObjectTemplate.HasCollisionPhysics
   ObjectTemplate.HasDynamicShadow
   ObjectTemplate.HasMobilePhysics
   ObjectTemplate.HasOnTimeEffect
   ObjectTemplate.Haspointphysics
   ObjectTemplate.HasResponsePhysics
   ObjectTemplate.Hitpoints
   ObjectTemplate.InvisibleAtEndEffect
   ObjectTemplate.IsCE
   ObjectTemplate.IsCluster
   ObjectTemplate.LoadSoundScript
   ObjectTemplate.Mass
   ObjectTemplate.MaxClusterNum
   ObjectTemplate.Maxhitpoints
   ObjectTemplate.MaxTimeToEffect
   ObjectTemplate.NetworkableInfo
   ObjectTemplate.NoFFSound
   ObjectTemplate.Radius
   ObjectTemplate.SpawnDistance
   ObjectTemplate.Speedmodifier
   ObjectTemplate.SpreadAngle
   ObjectTemplate.StickModifier
   ObjectTemplate.TimeToLive
   ObjectTemplate.TimeToSpawn
   ObjectTemplate.UseMMOnEndEffect
   ObjectTemplate.XZAccelerationFactor
   ObjectTemplate.YOffset
   ObjectTemplate.ZOffset


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