Usage:
ObjectTemplate.FlapLift
number
Argument values:
argument 1: | range is 0 to 9; most commonly 1, 1.3, 2 |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetFlapLift.
Related properties: AutomaticReset
Used in object types (and how often in each type): Wing (12%)
Used in a total of 9 .con files: Physics.con
Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Air/F4Phantom/Physics.con)
rem ObjectTemplate.wingLift 5
rem *** Phantom_RudderBackVertical ***
ObjectTemplate.Create Wing Phantom_Rudder
ObjectTemplate.NetworkableInfo Phantom_wing_info
ObjectTemplate.Geometry ve_F4_Rudder_M1
ObjectTemplate.MinRotation 0/-20/0
ObjectTemplate.MaxRotation 0/20/0
ObjectTemplate.MaxSpeed 0/0/0
ObjectTemplate.Acceleration 0/-50/0
ObjectTemplate.InputToPitch c_PIYaw
ObjectTemplate.AutomaticReset 1
ObjectTemplate.PositionOffset 0/-0.5/0
ObjectTemplate.WingLift 1.5
ObjectTemplate.FlapLift 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.