Terrain.con
This file stores all the relevant data configuration for the general level and terrain settings, such
as world size, texture path, name, size and offset, and water height starting values.
Render settings are also stored here for some rendering information, such as shadow color.
There are 35 files named Terrain.con.
Classes used in this type of file: Console, GeometryTemplate, Object, ObjectTemplate, Shadow, Terrain, Water
Types used in these files (by class):
Properties used in these files:
GeometryTemplate
Object
ObjectTemplate
Shadow
Terrain
Water
Go to the All Properties list, All Types list, CON file list, Class list, or the Main scripting page.
GeometryTemplate
patchTerrain
defines the terrain mesh itself.
ObjectTemplate
simpleobject
for defining simple objects with one part and no children, such as vegetation.
Console
Console.SetCameraPosition
Console.WorldSize
GeometryTemplate.Create
GeometryTemplate.DetailTexName
GeometryTemplate.File
GeometryTemplate.LodDistance
GeometryTemplate.MaterialMap
GeometryTemplate.MaterialSize
GeometryTemplate.SeaFloorLevel
GeometryTemplate.TargetTriCount
GeometryTemplate.TexBaseName
GeometryTemplate.TexOffsetX
GeometryTemplate.TexOffsetY
GeometryTemplate.WaterLevel
GeometryTemplate.WaveHeight
GeometryTemplate.WaveScale
GeometryTemplate.WorldSize
GeometryTemplate.YScale
Object.Absoluteposition
Object.Create
Object.Rotation
Object.SetName
ObjectTemplate.Create
ObjectTemplate.CreateNotInGrid
ObjectTemplate.Geometry
Shadow.ShadowSamplingCullY
Terrain.ShadowAmbient
Terrain.ShadowBorderFadeTime
Terrain.ShadowSamplingCullY
Water.BaseTex
Water.BumpTex
Water.BumpTile
Water.EnvIntensity
Water.SpecularBumpmapFactor
Water.WaterAlphaDepth