Usage:
GeometryTemplate.DetailTexName
name
Argument values:
argument 1: | "bf1942\levels\Battle_of_the_Bulge\Textures\Detail", bf1942\levels\Aberdeen\Textures\Detail, bf1942\levels\BattleAxe\Textures\Detail, bf1942\levels\Battle_of_Britain\Textures\Detail, bf1942\levels\Coral_sea\Textures\Detail, ... |
Description: This property defines the detail texture to be repeated across your terrain. The idea is that it is expensive to have the whole terrain map at a high resolution, so the terrain features texture is low resolution while the detail texture is higher resolution. This detail texture is multiplied on the fly with the existing terrain texture set defined by TexBaseName when rendered.
Related properties: File, MaterialMap, TexBaseName
Used in object types (always present 100% of the time): patchTerrain
Used in a total of 35 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Coral_Sea/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\Coral_sea\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Coral_sea\Materialmap
GeometryTemplate.MaterialSize 512
GeometryTemplate.TargetTriCount 5000
GeometryTemplate.WorldSize 2048
GeometryTemplate.YScale 0.6
GeometryTemplate.TexBaseName bf1942\levels\Coral_sea\Textures\Tx
GeometryTemplate.TexOffsetX 2
GeometryTemplate.TexOffsetY 2
GeometryTemplate.DetailTexName bf1942\levels\Coral_sea\Textures\Detail
GeometryTemplate.WaterLevel 38
GeometryTemplate.SeaFloorLevel 0
GeometryTemplate.WaveHeight 0.0
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.