DetailTexName Property

Usage:
   GeometryTemplate.DetailTexName name

Argument values:

argument 1:    "bf1942\levels\Battle_of_the_Bulge\Textures\Detail", bf1942\levels\Aberdeen\Textures\Detail, bf1942\levels\BattleAxe\Textures\Detail, bf1942\levels\Battle_of_Britain\Textures\Detail, bf1942\levels\Coral_sea\Textures\Detail, ...

Description: This property defines the detail texture to be repeated across your terrain. The idea is that it is expensive to have the whole terrain map at a high resolution, so the terrain features texture is low resolution while the detail texture is higher resolution. This detail texture is multiplied on the fly with the existing terrain texture set defined by TexBaseName when rendered.

Related properties: File, MaterialMap, TexBaseName

Used in object types (always present 100% of the time): patchTerrain

Used in a total of 35 .con files: Terrain.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Coral_Sea/Init/Terrain.con)
   rem
   rem **** Initialize Terrain *****
   rem
   GeometryTemplate.Create patchTerrain terrainGeometry
   GeometryTemplate.File bf1942\levels\Coral_sea\Heightmap
   GeometryTemplate.MaterialMap bf1942\levels\Coral_sea\Materialmap
   GeometryTemplate.MaterialSize 512
   GeometryTemplate.TargetTriCount 5000
   GeometryTemplate.WorldSize 2048
   GeometryTemplate.YScale 0.6
   GeometryTemplate.TexBaseName bf1942\levels\Coral_sea\Textures\Tx
   GeometryTemplate.TexOffsetX 2
   GeometryTemplate.TexOffsetY 2
   GeometryTemplate.DetailTexName bf1942\levels\Coral_sea\Textures\Detail
   GeometryTemplate.WaterLevel 38
   GeometryTemplate.SeaFloorLevel 0
   GeometryTemplate.WaveHeight 0.0


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