MaterialSize Property

Usage:
   GeometryTemplate.MaterialSize number

Argument values:

argument 1:    range is 256 to 1024; most commonly 512

Description: This property specifies the size of the input heightmap and material map, e.g. 1024 means each of these textures is 1024x1024. Values are always a power of 2.

Related properties: File, MaterialMap

Used in object types (always present 100% of the time): patchTerrain

Used in a total of 35 .con files: Terrain.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Essen/Init/Terrain.con)
   rem
   rem **** Initialize Terrain *****
   rem
   GeometryTemplate.Create patchTerrain terrainGeometry
   GeometryTemplate.File bf1942\levels\Essen\Heightmap
   GeometryTemplate.MaterialMap bf1942\levels\Essen\Materialmap
   GeometryTemplate.MaterialSize 512
   GeometryTemplate.TargetTriCount 5000
   GeometryTemplate.WorldSize 2048
   GeometryTemplate.YScale 0.35
   GeometryTemplate.TexBaseName bf1942\levels\Essen\Textures\Tx
   GeometryTemplate.TexOffsetX 0
   GeometryTemplate.TexOffsetY 0
   GeometryTemplate.DetailTexName bf1942\levels\Essen\Textures\Detail
   GeometryTemplate.WaterLevel 29
   GeometryTemplate.SeaFloorLevel 24
   GeometryTemplate.WaveHeight 0.0


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