LoseControlWhenNotClose Property

Usage:
   ObjectTemplate.LoseControlWhenNotClose boolean

Argument values:

argument 1:    0; most commonly 0

Description: Always set to 0 in BF 1942. If set to 1, this means a ControlPoint will be lost if there are no friendly soldiers that stay inside its Radius. It opens the possibility of forcing players to coordinate and leave a defender at a captured control point.

Related properties: DisableIfEnemyInsideRadius, DisableWhenLosingControl, LoseControlWhenEnemyClose, Radius, TimeToGetControl, TimeToLoseControl

Used in object types (always present 100% of the time): ControlPoint

Used in a total of 125 .con files: Controlpointtemplates.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Hellendoorn/Conquest/ControlPointTemplates.con)
   rem ****************************************
   rem **** AXIS BASE *****
   rem ****************************************
   ObjectTemplate.Create controlpoint AxisBase
   ObjectTemplate.NetworkableInfo ControlPointInfo
   ObjectTemplate.SetControlPointName XP2_V2_DEVELOPMENT_AREA
   ObjectTemplate.Radius 20
   ObjectTemplate.Team 1
   ObjectTemplate.SpawnGroupId 1
   ObjectTemplate.ObjectSpawnerId 1
   ObjectTemplate.AreaValue 30
   ObjectTemplate.TimeToGetControl 10
   ObjectTemplate.TimeToLoseControl 10
   ObjectTemplate.DisableIfEnemyInsideRadius 0
   ObjectTemplate.DisableWhenLosingControl 0
   ObjectTemplate.LoseControlWhenEnemyClose 1
   ObjectTemplate.LoseControlWhenNotClose 0
   ObjectTemplate.Geometry flagbase_m1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.AddTemplate AnimatedFlag
   ObjectTemplate.SetPosition 0/8.2/0
   ObjectTemplate.SetTeamGeometry 1 flagge_m1
   ObjectTemplate.SetTeamGeometry 2 flaguk_m1


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