Usage:
ObjectTemplate.SetTeamGeometry
number name
Argument values:
argument 1: | range is 1 to 2; most commonly 1, 2 |
argument 2: | flagJp_m1, flagUs_m1, flagcan_m1, flagfr_m1, flagge_m1, flagit_m1, flagso_m1, flaguk_m1, flagus_m1; most commonly flagge_m1 |
Description: Sets the geometry for the flag for a control point, using the name of a GeometryTemplate object.
Related properties: AddTemplate, DisableIfEnemyInsideRadius, DisableWhenLosingControl, HasCollisionPhysics, LoseControlWhenEnemyClose, LoseControlWhenNotClose, SetPosition
Used in object types (and how often in each type): ControlPoint (99%)
Used in a total of 125 .con files: Controlpointtemplates.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Santo_Croce/Conquest/ControlPointTemplates.con)
ObjectTemplate.Create ControlPoint AXISBASE
ObjectTemplate.SetNetworkableInfo ControlPointInfo
ObjectTemplate.Geometry flagbase_m1
ObjectTemplate.SetControlPointName AXIS_BASE
ObjectTemplate.Radius 20
ObjectTemplate.Team 1
ObjectTemplate.SpawnGroupId 1
ObjectTemplate.ObjectSpawnerId 1
ObjectTemplate.AreaValue 0
ObjectTemplate.TimeToGetControl 9999
ObjectTemplate.TimeToLoseControl 9999
ObjectTemplate.DisableIfEnemyInsideRadius 0
ObjectTemplate.DisableWhenLosingControl 0
ObjectTemplate.LoseControlWhenEnemyClose 0
ObjectTemplate.LoseControlWhenNotClose 0
ObjectTemplate.UnableToChangeTeam 1
ObjectTemplate.Geometry flagbase_m1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.AddTemplate AnimatedFlag
ObjectTemplate.SetPosition 0/8.2/0
ObjectTemplate.SetTeamGeometry 1 flagge_m1
ObjectTemplate.SetTeamGeometry 2 flagfr_m1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.