SetControlPointName Property

Usage:
   ObjectTemplate.SetControlPointName string name

Argument values:

argument 1:    1st_Line_Bunker, 2nd_Line_Bunker, 2nd_Panzer_Division_Field_HQ, 2nd_Panzer_Division_HQ, ALLIES_BASE, ALLIES_HARBOR, ALLIES_VILLAGE, AXIS_BASE, AXIS_TRAIN_STATION, AXIS_VILLAGE, Airfield, Allied_Airfield, ...
argument 2:    [optional] Depot; most commonly Depot

Related properties: AreaValue, DisableIfEnemyInsideRadius, DisableWhenLosingControl, LoseControlWhenEnemyClose, ObjectSpawnerId, Radius, SpawnGroupId, Team, TimeToGetControl

Used in object types (and how often in each type): ControlPoint (97%)

Used in a total of 122 .con files: Controlpointtemplates.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Market_Garden/SinglePlayer/ControlPointTemplates.con)
   ObjectTemplate.Create ControlPoint OpenSpawnPoint_alliedside_ironbrdgbunker
   ObjectTemplate.NetworkableInfo ControlPointInfo
   ObjectTemplate.SetControlPointName Arnhem_Bridge
   ObjectTemplate.Radius 25
   ObjectTemplate.Team 0
   ObjectTemplate.SpawnGroupId 3
   ObjectTemplate.ObjectSpawnerId 25
   ObjectTemplate.AreaValue 40
   ObjectTemplate.TimeToGetControl 10
   ObjectTemplate.TimeToLoseControl 10
   ObjectTemplate.DisableIfEnemyInsideRadius 0
   ObjectTemplate.DisableWhenLosingControl 0
   ObjectTemplate.LoseControlWhenEnemyClose 1
   ObjectTemplate.LoseControlWhenNotClose 0
   ObjectTemplate.Geometry flagbase_m1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.AddTemplate AnimatedFlag
   ObjectTemplate.SetPosition 0/8.2/0
   ObjectTemplate.SetTeamGeometry 1 flagge_m1
   ObjectTemplate.SetTeamGeometry 2 flagus_m1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.