Usage:
ObjectTemplate.AreaValue
number
Argument values:
argument 1: | range is 0 to 150; most commonly 25 |
Description: Set the value of capturing a ControlPoint. Once the total value of captured control points is 100 or more, the opponents' tickets will start to fall.
Related properties: AddTemplate, DisableIfEnemyInsideRadius, DisableWhenLosingControl, Geometry, HasCollisionPhysics, LoseControlWhenEnemyClose, LoseControlWhenNotClose, ObjectSpawnerId, Radius, SetControlPointName, SpawnGroupId, Team, TimeToGetControl
Used in object types (always present 100% of the time): ControlPoint
Used in a total of 125 .con files: Controlpointtemplates.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Hellendoorn/TDM/ControlPointTemplates.con)
rem ****************************************
rem **** AXIS BASE *****
rem ****************************************
ObjectTemplate.Create controlpoint AxisBase
ObjectTemplate.NetworkableInfo ControlPointInfo
ObjectTemplate.SetControlPointName XP2_V2_DEVELOPMENT_AREA
ObjectTemplate.Radius 20
ObjectTemplate.Team 1
ObjectTemplate.SpawnGroupId 1
ObjectTemplate.ObjectSpawnerId 1
ObjectTemplate.AreaValue 30
ObjectTemplate.TimeToGetControl 9999
ObjectTemplate.TimeToLoseControl 9999
ObjectTemplate.DisableIfEnemyInsideRadius 0
ObjectTemplate.DisableWhenLosingControl 0
ObjectTemplate.LoseControlWhenEnemyClose 0
ObjectTemplate.LoseControlWhenNotClose 0
ObjectTemplate.UnableToChangeTeam 1
ObjectTemplate.Geometry flagbase_m1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.AddTemplate AnimatedFlag
ObjectTemplate.SetPosition 0/8.2/0
ObjectTemplate.SetTeamGeometry 1 flagge_m1
ObjectTemplate.SetTeamGeometry 2 flaguk_m1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.