Usage:
ObjectTemplate.MagType
number
Argument values:
argument 1: | range is 0 to 3; most commonly 0 |
Description: This property sets which ammo magazine type to use:
0 = standard weapon projectiles
1 = repair mag type (like repair kit or medic)
2 = binoculars
Related properties: MagSize, NumOfMag
Used in object types (and how often in each type): FireArms (28%), HandFireArms (100%)
Used in a total of 126 .con files: Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels
Example: (from objects/HandWeapons/Mp40/Objects.con)
ObjectTemplate.Create HandFireArms Mp40
ObjectTemplate.ItemIndex 3
ObjectTemplate.ProjectileTemplate mp40Projectile
rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.MagSize 32
ObjectTemplate.NumOfMag 5
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 4.3
ObjectTemplate.RoundOfFire 9
ObjectTemplate.GUIIndex 7
ObjectTemplate.SetHudAmmoType ATAmmoBar
ObjectTemplate.SetAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
ObjectTemplate.SetAmmoBarSize 46
ObjectTemplate.SetAmomBarPosX 4
ObjectTemplate.SetAmomBarPosY -11
ObjectTemplate.SetAmomBarTextPosX 8
ObjectTemplate.SetAmomBarTextPosY 4
ObjectTemplate.SetCrossHairType CHTCrossHair
ObjectTemplate.AiTemplate MP40AI
ObjectTemplate.ZoomFov 0.6
ObjectTemplate.AltFireOnce 1
ObjectTemplate.SoldierZoomFov 0.9
ObjectTemplate.SoldierZoomPosition -0.02/-0.0/-0.08
ObjectTemplate.SoldierCameraPosition 0.01/-0.04/0.09
ObjectTemplate.AddRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.MinDamage 0.5
ObjectTemplate.DistToStartLoseDamage 50
ObjectTemplate.DistToMinDamage 100
rem ObjectTemplate.autoReload 1
Rem *** Deviation Begin *****
ObjectTemplate.Velocity 1000
ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/0.21/0.25/0
ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0
ObjectTemplate.SetHasRecoilForce 1
ObjectTemplate.SetGoBackOnRecoil 1
ObjectTemplate.SetFireDev 2.0 0.35 0.06
ObjectTemplate.SetDevMod 1.2 1.05 0.9
ObjectTemplate.SetMinDev 0.4
ObjectTemplate.SetTurnDev 0 0 0 0
ObjectTemplate.SetSpeedDev 0.8 0.2 0.2 0.1
ObjectTemplate.SetMiscDev 2.5 2.5 0.1
Rem *** Deviation End *****
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.LoadSoundScript Sounds/mp40.ssc
ObjectTemplate.CreateSkeleton animations/Mp40.ske
ObjectTemplate.UseSkeletonPartAsMain Mp40
ObjectTemplate.AddTemplate Mp40Lod
ObjectTemplate.AddTemplate e_MuzzThomp
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition 0/0.023/0.43
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate e_Shell9mm
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition 0/0.02/0.43
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.NetworkableInfo HandFireArmsInfo
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.