MagType Property

Usage:
   ObjectTemplate.MagType number

Argument values:

argument 1:    range is 0 to 3; most commonly 0

Description: This property sets which ammo magazine type to use:

0 = standard weapon projectiles
1 = repair mag type (like repair kit or medic)
2 = binoculars

Related properties: MagSize, NumOfMag

Used in object types (and how often in each type): FireArms (28%), HandFireArms (100%)

Used in a total of 126 .con files: Objects.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels

Example: (from objects/HandWeapons/Mp40/Objects.con)
   ObjectTemplate.Create HandFireArms Mp40
   ObjectTemplate.ItemIndex 3
   ObjectTemplate.ProjectileTemplate mp40Projectile
   rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.MagSize 32
   ObjectTemplate.NumOfMag 5
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 4.3
   ObjectTemplate.RoundOfFire 9
   ObjectTemplate.GUIIndex 7
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.SetAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
   ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
   ObjectTemplate.SetAmmoBarSize 46
   ObjectTemplate.SetAmomBarPosX 4
   ObjectTemplate.SetAmomBarPosY -11
   ObjectTemplate.SetAmomBarTextPosX 8
   ObjectTemplate.SetAmomBarTextPosY 4
   ObjectTemplate.SetCrossHairType CHTCrossHair
   ObjectTemplate.AiTemplate MP40AI
   ObjectTemplate.ZoomFov 0.6
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.SoldierZoomFov 0.9
   ObjectTemplate.SoldierZoomPosition -0.02/-0.0/-0.08
   ObjectTemplate.SoldierCameraPosition 0.01/-0.04/0.09
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 1
   ObjectTemplate.MinDamage 0.5
   ObjectTemplate.DistToStartLoseDamage 50
   ObjectTemplate.DistToMinDamage 100
   rem ObjectTemplate.autoReload 1
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 1000
   ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/0.21/0.25/0
   ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0
   ObjectTemplate.SetHasRecoilForce 1
   ObjectTemplate.SetGoBackOnRecoil 1
   ObjectTemplate.SetFireDev 2.0 0.35 0.06
   ObjectTemplate.SetDevMod 1.2 1.05 0.9
   ObjectTemplate.SetMinDev 0.4
   ObjectTemplate.SetTurnDev 0 0 0 0
   ObjectTemplate.SetSpeedDev 0.8 0.2 0.2 0.1
   ObjectTemplate.SetMiscDev 2.5 2.5 0.1
   Rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/mp40.ssc
   ObjectTemplate.CreateSkeleton animations/Mp40.ske
   ObjectTemplate.UseSkeletonPartAsMain Mp40
   ObjectTemplate.AddTemplate Mp40Lod
   ObjectTemplate.AddTemplate e_MuzzThomp
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition 0/0.023/0.43
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_Shell9mm
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition 0/0.02/0.43
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.NetworkableInfo HandFireArmsInfo


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