Usage:
ObjectTemplate.SetName
string boolean
Argument values:
argument 1: | ALLIESBase, AXISBASE, The_Beach, The_Bunker, The_City_Entry, The_Village, cassino, hillbase_1, hillbase_2, hillbase_3; most commonly The_Bunker |
argument 2: | [optional] 1; most commonly 1 |
Related properties: AreaValue, DisableIfEnemyInsideRadius, DisableWhenLosingControl, LoseControlWhenEnemyClose, NetworkableInfo, ObjectSpawnerId, Radius, SpawnGroupId, Team, TimeToGetControl
Used in object types (and how often in each type): ControlPoint (3%)
Used in a total of 3 .con files: Controlpointtemplates.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Essen/Ctf/ControlPointTemplates.con)
ObjectTemplate.Create ControlPoint the_beach
ObjectTemplate.NetworkableInfo ControlPointInfo
ObjectTemplate.SetName The_Beach
ObjectTemplate.Radius 40
ObjectTemplate.Team 0
ObjectTemplate.SpawnGroupId 2
ObjectTemplate.ObjectSpawnerId 2
ObjectTemplate.AreaValue 0
ObjectTemplate.TimeToGetControl 10
ObjectTemplate.TimeToLoseControl 10
ObjectTemplate.DisableIfEnemyInsideRadius 0
ObjectTemplate.DisableWhenLosingControl 0
ObjectTemplate.LoseControlWhenEnemyClose 1
ObjectTemplate.LoseControlWhenNotClose 0
ObjectTemplate.OnlyTakeableByTeam 2
ObjectTemplate.Geometry flagbase_m1
ObjectTemplate.AddTemplate AnimatedFlag
ObjectTemplate.SetPosition 0/8.2/0
ObjectTemplate.SetTeamGeometry 1 flagit_m1
ObjectTemplate.SetTeamGeometry 2 flaguk_m1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.