StartEffectTemplate Property

Usage:
   ObjectTemplate.StartEffectTemplate name

Argument values:

argument 1:    e_KatyushaFume; most commonly e_KatyushaFume

Used in object types (and how often in each type): Projectile (1%)

Used in one .con file: objects/Vehicles/Land/KatyushaRocket/Weapons.con

Example: (from objects/Vehicles/Land/KatyushaRocket/Weapons.con)
   ObjectTemplate.Create Projectile KatyushaRocket
   ObjectTemplate.Geometry r_rocket_m1
   ObjectTemplate.TimeToLive CRD_NONE/20/0/0
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.SetHasPointPhysics 0
   ObjectTemplate.Drag 1.0
   ObjectTemplate.Mass 20
   ObjectTemplate.StartEffectTemplate e_KatyushaFume
   ObjectTemplate.HasCollisionEffect 1
   ObjectTemplate.HasOnTimeEffect 0
   ObjectTemplate.InvisibleAtEndEffect 0
   ObjectTemplate.DieAfterColl 1
   ObjectTemplate.StopAtEndEffect 0
   ObjectTemplate.Invisible 0
   ObjectTemplate.DamageType 1
   ObjectTemplate.Material 240
   ObjectTemplate.Material2 201
   ObjectTemplate.Radius 15
   ObjectTemplate.ForceOnExplosion 15
   ObjectTemplate.AddTemplate KatyushaRocket_Wing
   ObjectTemplate.SetPosition 0/0/-1.5
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate KatyushaRocket_Engine
   ObjectTemplate.SetPosition 0/0/-2
   ObjectTemplate.SetRotation 0/0/0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.