UnableToChangeTeam Property

Usage:
   ObjectTemplate.UnableToChangeTeam boolean

Argument values:

argument 1:    0, 1; most commonly 1

Description: This property make the control point permanently owned by one side (i.e. it cannot be captured by the other side).

Related properties: AddTemplate, AreaValue, DisableIfEnemyInsideRadius, DisableWhenLosingControl, HasCollisionPhysics, LoseControlWhenEnemyClose, LoseControlWhenNotClose, ObjectSpawnerId, SetPosition, SetTeamGeometry, TimeToGetControl

Used in object types (and how often in each type): ControlPoint (32%)

Used in a total of 100 .con files: Controlpointtemplates.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Market_Garden/Conquest/ControlPointTemplates.con)
   ObjectTemplate.Create ControlPoint ALLIES_BASE
   ObjectTemplate.NetworkableInfo ControlPointInfo
   ObjectTemplate.SetControlPointName Allied_Airfield
   ObjectTemplate.Radius 50
   ObjectTemplate.Team 2
   ObjectTemplate.SpawnGroupId 2
   ObjectTemplate.ObjectSpawnerId 4
   ObjectTemplate.AreaValue 0
   ObjectTemplate.TimeToGetControl 1000
   ObjectTemplate.TimeToLoseControl 1000
   ObjectTemplate.DisableIfEnemyInsideRadius 0
   ObjectTemplate.DisableWhenLosingControl 0
   ObjectTemplate.LoseControlWhenEnemyClose 1
   ObjectTemplate.LoseControlWhenNotClose 0
   ObjectTemplate.Geometry flagbase_m1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.UnableToChangeTeam 1
   ObjectTemplate.AddTemplate AnimatedFlag
   ObjectTemplate.SetPosition 0/8.2/0
   ObjectTemplate.SetTeamGeometry 1 flagge_m1
   ObjectTemplate.SetTeamGeometry 2 flagus_m1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.