Usage:
ObjectTemplate.UnableToChangeTeam
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Description: This property make the control point permanently owned by one side (i.e. it cannot be captured by the other side).
Related properties: AddTemplate, AreaValue, DisableIfEnemyInsideRadius, DisableWhenLosingControl, HasCollisionPhysics, LoseControlWhenEnemyClose, LoseControlWhenNotClose, ObjectSpawnerId, SetPosition, SetTeamGeometry, TimeToGetControl
Used in object types (and how often in each type): ControlPoint (32%)
Used in a total of 100 .con files: Controlpointtemplates.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Market_Garden/Conquest/ControlPointTemplates.con)
ObjectTemplate.Create ControlPoint ALLIES_BASE
ObjectTemplate.NetworkableInfo ControlPointInfo
ObjectTemplate.SetControlPointName Allied_Airfield
ObjectTemplate.Radius 50
ObjectTemplate.Team 2
ObjectTemplate.SpawnGroupId 2
ObjectTemplate.ObjectSpawnerId 4
ObjectTemplate.AreaValue 0
ObjectTemplate.TimeToGetControl 1000
ObjectTemplate.TimeToLoseControl 1000
ObjectTemplate.DisableIfEnemyInsideRadius 0
ObjectTemplate.DisableWhenLosingControl 0
ObjectTemplate.LoseControlWhenEnemyClose 1
ObjectTemplate.LoseControlWhenNotClose 0
ObjectTemplate.Geometry flagbase_m1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.UnableToChangeTeam 1
ObjectTemplate.AddTemplate AnimatedFlag
ObjectTemplate.SetPosition 0/8.2/0
ObjectTemplate.SetTeamGeometry 1 flagge_m1
ObjectTemplate.SetTeamGeometry 2 flagus_m1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.