Usage:
ObjectTemplate.ProximityFusePrimer
number
Argument values:
argument 1: | 0.1 |
Description: Added in the 1.4 patch, for AA and flakpanzer gun projectiles.
Related properties: ProjectileTemplate, ExplodeNearEnemyDistance
Used in object types (and how often in each type): Projectile (2%)
Used in a total of 3 .con files: Weapons.con
Parent directory of these .con files: objects/Vehicles
Example: (from objects/Vehicles/Sea/Carrier_AA_Base/Weapons.con)
rem ** matsD, dont' use shells.
ObjectTemplate.Create Projectile Carrier_AA_Projectile
ObjectTemplate.Geometry tracklight_M1
ObjectTemplate.TimeToLive CRD_UNIFORM/0.8/1.4/0
ObjectTemplate.EndEffectTemplate e_FlakBig
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.GravityModifier 0.0
ObjectTemplate.HasCollisionEffect 1
ObjectTemplate.HasOnTimeEffect 1
ObjectTemplate.InvisibleAtEndEffect 1
ObjectTemplate.DieAfterColl 1
ObjectTemplate.StopAtEndEffect 1
ObjectTemplate.Invisible 0
ObjectTemplate.Material 228
ObjectTemplate.Material2 199
ObjectTemplate.DamageType 4
ObjectTemplate.Radius 20.0
ObjectTemplate.ForceOnExplosion 1
ObjectTemplate.ExplodeNearEnemyDistance 10.0
ObjectTemplate.ProximityFusePrimer 0.1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.