Usage:
Water.DeepColor
gray or r/g/b
Argument values:
argument 1: | .471/.425/.332, 0.15/.25/.2, 0.3, 0.3/.35/.3, 0.3/0.3/0.4, 0.35/0.425/0.4, 0.4, 0.4/0.45/0.45, 0.5, 0.5/0.45/0.3, 0.5/0.5/0.5, 0.5/0.5/0.6, 0.5/0.55/0.55, 0.55/0.6/0.45, 0.6/0.6/0.63, 0.65/0.6/0.65, 0.7, ... |
This property is not a part of any defined type of object.
Used in a total of 27 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/husky/Init.con)
Game.SetKit 2 4 It_GB_Engineer
run Init/SkyAndSun
run Init/Terrain
Water.SpecularEnable 1
Water.TexLayer1 texture/water07
Water.TexLayer2 texture/water08
Water.NormalMap texture/normalMap02
Water.ScrollDirectionNormalmap -1/-1
Water.ScrollDirection1 1/-1
Water.ScrollDirection2 0/1
Water.SpecularColor 0.7/0.67/0.7
Water.ScrollLayer1 0.02
Water.ScrollLayer2 0.03
Water.ScrollNormalmap 0.01
Water.SpecularStreakFactor 0.01
Water.TileLayer1 0.5
Water.TileLayer2 0.5
Water.TileNormalmap 0.5
Water.LightDirection -0.3/0.5/-0.65
Water.Color 0.8/0.9/0.85
Water.DeepColor 0.5/0.5/0.5
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.