Usage:
Water.TexLayer1
name
Argument values:
argument 1: | texture/water01, texture/water02, texture/water03, texture/water05, texture/water07, texture/wsdaater01; most commonly texture/water07 |
This property is not a part of any defined type of object.
Used in a total of 32 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Market_Garden/Init.con)
rem
rem *** Shader Default Color ***
rem
ShaderManager.SetDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
Water.SpecularEnable 1
Water.TexLayer1 texture/water01
Water.TexLayer2 texture/water02
Water.NormalMap texture/normalMap02
Water.ScrollDirectionNormalmap -0.7/-0.7
Water.ScrollDirection1 -1/-0.5
Water.ScrollDirection2 -1/0.5
Water.SpecularColor 0.5
Water.ScrollLayer1 0.02
Water.ScrollLayer2 0.03
Water.ScrollNormalmap 0.01
Water.SpecularStreakFactor 0.001
Water.TileLayer1 0.5
Water.TileLayer2 0.5
Water.TileNormalmap 0.5
Water.LightDirection -0.3/0.5/-0.65
Water.Color 0.75/0.65/0.45
Water.WaterShallowAlpha 0.5
Water.WaterAlphaDepth 1
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.