Usage:
Water.LightDirection
r/g/b
Argument values:
argument 1: | -.347606/.0851363/-.933767, -0.3/0.5/-0.65, -0.325729/.832654/.447871, .135/.377/-0.916, .5432/.8368/-0.0694, .967786/.26/-.224521, 0.414324/0.557904/0.719082, 0.5/0.6/-0.6, 0.560097/0.550694/-0.618893 |
This property is not a part of any defined type of object.
Used in a total of 32 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/salerno/Init.con)
Game.SetKit 2 4 It_US_Engineer
run Init/SkyAndSun
run Init/Terrain
Water.SpecularEnable 1
Water.TexLayer1 texture/water07
Water.TexLayer2 texture/water08
Water.NormalMap texture/normalMap02
Water.ScrollDirectionNormalmap -1/-1
Water.ScrollDirection1 1/-1
Water.ScrollDirection2 0/1
Water.SpecularColor 0.85/0.8/0.7
Water.ScrollLayer1 0.02
Water.ScrollLayer2 0.03
Water.ScrollNormalmap 0.01
Water.SpecularStreakFactor 0.01
Water.TileLayer1 0.5
Water.TileLayer2 0.5
Water.TileNormalmap 0.5
Water.LightDirection -0.3/0.5/-0.65
Water.Color 0.8/0.9/0.85
Water.DeepColor 0.5/0.5/0.5
Water.WaterShallowAlpha 0.5
Water.WaterAlphaDepth 1
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.