ScrollDirection2 Property

Usage:
   Water.ScrollDirection2 x/y

Argument values:

argument 1:    -1/-1, -1/0.5, -1/1, 0/-1, 0/1, 1/-1, 1/.5, 1/0.5, 1/1; most commonly 0/1

This property is not a part of any defined type of object.

Used in a total of 32 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Liberation_of_Caen/Init.con)
   rem
   rem *** Shader Default Color ***
   rem
   ShaderManager.SetDefaultShaderSolidColor 0.2/0.2/0.2
   run Init/SkyAndSun
   run Init/Terrain
   Water.SpecularEnable 1
   Water.TexLayer1 texture/water01
   Water.TexLayer2 texture/water02
   Water.NormalMap texture/normalMap02
   Water.ScrollDirectionNormalmap -0.7/-0.7
   Water.ScrollDirection1 -1/-0.5
   Water.ScrollDirection2 -1/0.5
   Water.SpecularColor 0.35/0.32/0.23
   Water.ScrollLayer1 0.02
   Water.ScrollLayer2 0.03
   Water.ScrollNormalmap 0.01
   Water.SpecularStreakFactor 0.001
   Water.TileLayer1 0.5
   Water.TileLayer2 0.5
   Water.TileNormalmap 0.5
   Water.LightDirection -0.3/0.5/-0.65
   Water.Color 0.8/0.7/0.4
   Water.WaterColorDepth 40
   Water.Envmapcolor 0.70/0.80/0.70
   Water.DeepColor 0.35/0.425/0.4
   Water.WaterAlphaDepth 0.2
   Water.WaterShallowAlpha 1


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