TileNormalmap Property

Usage:
   Water.TileNormalmap number

Argument values:

argument 1:    range is 0.25 to 2; most commonly 0.5

This property is not a part of any defined type of object.

Used in a total of 32 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Eagles_Nest/Init.con)
   Game.SetKit 2 4 US_Engineer
   run Init/SkyAndSun
   run Init/Terrain
   run Sounds/Environment
   Water.AddblendEnable 0
   Water.DeepColor 0.5/0.5/0.5
   Water.Shallowcolor .1/.1/.2
   Water.SpecularEnable 1
   Water.TexLayer1 texture/water02
   Water.TexLayer2 texture/water01
   Water.NormalMap texture/normalMap02
   Water.ScrollDirectionNormalmap 0/1
   Water.ScrollDirection1 -1/0
   Water.ScrollDirection2 0/-1
   Water.SpecularColor .2
   Water.ScrollLayer1 0.005
   Water.ScrollLayer2 0.005
   Water.ScrollNormalmap 0.005
   Water.SpecularStreakFactor 0.001
   Water.TileLayer1 .2
   Water.TileLayer2 .5
   Water.TileNormalmap 0.6
   Water.LightDirection .5432/.8368/-0.0694
   Water.Color 0.1/0.1/0.2
   Water.WaterAlphaDepth .01
   Water.WaterShallowAlpha 0.7


Go to the Water properties list page, Water page, All Properties list, or Main scripting page.