Usage:
Water.TileNormalmap
number
Argument values:
argument 1: | range is 0.25 to 2; most commonly 0.5 |
This property is not a part of any defined type of object.
Used in a total of 32 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Eagles_Nest/Init.con)
Game.SetKit 2 4 US_Engineer
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
Water.AddblendEnable 0
Water.DeepColor 0.5/0.5/0.5
Water.Shallowcolor .1/.1/.2
Water.SpecularEnable 1
Water.TexLayer1 texture/water02
Water.TexLayer2 texture/water01
Water.NormalMap texture/normalMap02
Water.ScrollDirectionNormalmap 0/1
Water.ScrollDirection1 -1/0
Water.ScrollDirection2 0/-1
Water.SpecularColor .2
Water.ScrollLayer1 0.005
Water.ScrollLayer2 0.005
Water.ScrollNormalmap 0.005
Water.SpecularStreakFactor 0.001
Water.TileLayer1 .2
Water.TileLayer2 .5
Water.TileNormalmap 0.6
Water.LightDirection .5432/.8368/-0.0694
Water.Color 0.1/0.1/0.2
Water.WaterAlphaDepth .01
Water.WaterShallowAlpha 0.7
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.