Usage:
ObjectTemplate.SetMinDev
number
Argument values:
argument 1: | range is 0.05 to 15.0; most commonly 0.75 |
Description: The minimum amount of deviation (in degrees) a weapon has. Acts as a starting value for all deviation settings.
Related properties: SetDevMod, SetFireDev, SetMiscDev, SetSpeedDev, SetTurnDev
Used in object types (and how often in each type): FireArms (19%), HandFireArms (46%)
Used in a total of 70 .con files: Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons
Example: (from objects/Stationary_Weapons/MG42_unlimited/Objects.con)
ObjectTemplate.Create FireArms MG42_unlimited
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.Geometry MG42_m1
ObjectTemplate.AiTemplate MG42Unlimited
ObjectTemplate.ProjectileTemplate MG42_Projectile
ObjectTemplate.SetTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.ProjectilePosition 0/0/2
ObjectTemplate.MagSize -1
ObjectTemplate.NumOfMag 999
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 0.1
ObjectTemplate.RecoilSpeed 50.0
ObjectTemplate.RoundOfFire 15
ObjectTemplate.AutoReload 1
ObjectTemplate.SetFireCameraShakeAnimationState FireMachineGunShake
Rem *** Deviation Begin *****
ObjectTemplate.Velocity 1000
ObjectTemplate.SetFireDev 0.9 0.25 0.05
ObjectTemplate.SetMinDev 0.7
Rem *** Deviation End *****
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.HeatAddWhenFire 0.04
ObjectTemplate.CoolDownPerSec 0.4
ObjectTemplate.TimeDelayOnOverHeat 2
rem Looks good but doesn't work with the current IK
rem ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.00/-0.03/0.02 0/0/90
rem ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.0/0.09/0.15 0/-80/0
rem ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.10/-0.03/0.22 0/0/90
rem ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.10/-0.03/-0.22 0/0/-90
ObjectTemplate.AddSkeletonIK Bip01_R_Hand 0.04/-0.03/-0.07 0/80/90
ObjectTemplate.AddSkeletonIK Bip01_L_Hand -0.05/0.10/-0.18 0/-160/-20
ObjectTemplate.AddTemplate e_MuzzHeavy
ObjectTemplate.Startoneffects 1
ObjectTemplate.SetPosition 0/0.1/0.8
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate e_shell792mm
ObjectTemplate.Startoneffects 1
ObjectTemplate.SetPosition 0.01/0.07/0.37
ObjectTemplate.SetRotation 0/0/0
rem *** Sound Browning ***
ObjectTemplate.LoadSoundScript Sounds/mg42.ssc
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.