SetTakeable Property

Usage:
   ObjectTemplate.SetTakeable boolean boolean

Argument values:

argument 1:    1; most commonly 1
argument 2:    0

Used in object types (and how often in each type): ControlPoint (1%)

Used in a total of 4 .con files: Controlpointtemplates.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Telemark/Ctf/ControlPointTemplates.con)
   ObjectTemplate.Create ControlPoint ALLIES_BASE
   ObjectTemplate.NetworkableInfo ControlPointInfo
   ObjectTemplate.SetControlPointName XP2_ALLIED_AIRFEILD_TELEMARK
   ObjectTemplate.Radius 20
   ObjectTemplate.Team 2
   ObjectTemplate.SpawnGroupId 1
   ObjectTemplate.ObjectSpawnerId 1
   ObjectTemplate.AreaValue 25
   ObjectTemplate.TimeToGetControl 9999
   ObjectTemplate.TimeToLoseControl 9999
   ObjectTemplate.DisableIfEnemyInsideRadius 0
   ObjectTemplate.DisableWhenLosingControl 0
   ObjectTemplate.LoseControlWhenEnemyClose 1
   ObjectTemplate.LoseControlWhenNotClose 0
   ObjectTemplate.UnableToChangeTeam 1
   ObjectTemplate.Geometry flagbase_m1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.AddTemplate AnimatedFlag
   ObjectTemplate.SetPosition 0/8.2/0
   ObjectTemplate.SetTeamGeometry 1 flagge_m1
   ObjectTemplate.SetTeamGeometry 2 flaguk_m1
   ObjectTemplate.SetTakeable 1 0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.