Usage:
Water.WaterAlphaDepth
number
Argument values:
argument 1: | range is 0 to 3; most commonly 0 |
Description: This property sets the distance from land the alpha will be applied from the water's edge. An alpha depth of 0 will make the water opaque up to the shore. An alpha depth of 1 will make the water transparent (amount dependent on the WaterShallowAlpha setting) for 1 meter from the edge of the landfall.
Related properties: WaterShallowAlpha
This property is not a part of any defined type of object.
Used in a total of 30 .con files: Init.con, Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Peenemunde/Init.con)
rem *** Set team 2 ***
Game.SetBeforeSpawnCameraPosition 2 1140/130/300
Water.SpecularEnable 1
Water.TexLayer1 texture/water02
Water.TexLayer2 texture/water02
Water.NormalMap texture/normalMap01
Water.ScrollDirectionNormalmap 0/-1
Water.ScrollDirection1 -1/1
Water.ScrollDirection2 -1/-1
Water.SpecularColor 0.3/.3/.29
Water.ScrollLayer1 0.02
Water.ScrollLayer2 0.02
Water.ScrollNormalmap 0.02
Water.SpecularStreakFactor 0.001
Water.TileLayer1 0.5
Water.TileLayer2 0.3
Water.TileNormalmap .5
Water.LightDirection -.347606/.0851363/-.933767
Water.Color 0.40/0.45/0.47
Water.WaterColorDepth 5
Water.WaterAlphaDepth .5
Water.WaterShallowAlpha 1.8
Water.Envmapcolor 0.70/0.80/0.70
Water.DeepColor 0.3/.35/.3
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.